My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Barbarian Barrel
Barbarians Elite Barbarians Musketeer Valkyrie
The Log
Barbarians Elite Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Elite Barbarians Musketeer Valkyrie Hog Rider
Fireball
Barbarians Elite Barbarians Musketeer Hog Rider
Poison
Barbarians Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie
Rocket
Barbarians Elite Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Musketeer Valkyrie Hog Rider Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Fireball Musketeer

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Musketeer Valkyrie
Barbarians
Hog Rider
Elite Barbarians
Zap Valkyrie Rage Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Elite Barbarians Musketeer Hog Rider Zap
Hog Rider
Zap Fireball Musketeer Valkyrie Rage Barbarians Elite Barbarians
Rage
Elite Barbarians Hog Rider

Defense Synergies 3 6

Zap
Fireball Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians
Zap
Elite Barbarians
Valkyrie Zap
Fireball
Zap Musketeer Valkyrie
Musketeer
Valkyrie Zap Fireball
Valkyrie
Elite Barbarians Musketeer Zap Fireball
Hog Rider
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie
Barbarians Elite Barbarians Zap Musketeer Valkyrie
Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie
Fireball Zap Musketeer Valkyrie
Musketeer Zap Fireball
Zap Barbarians Fireball Musketeer Valkyrie
Barbarians Elite Barbarians Musketeer
Elite Barbarians Barbarians Musketeer Valkyrie
Barbarians Valkyrie Zap Fireball Musketeer
Musketeer Zap Fireball
Barbarians Zap Elite Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie Zap Barbarians
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Musketeer Valkyrie
Fireball Zap Barbarians Elite Barbarians Musketeer Valkyrie
Zap Valkyrie Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer
Valkyrie Barbarians Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Musketeer Valkyrie
Barbarians Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Barbarians Elite Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer Valkyrie
Fireball Zap Musketeer
Barbarians Elite Barbarians Fireball Musketeer Valkyrie
Barbarians Elite Barbarians Valkyrie
Zap Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Valkyrie
Zap Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Fireball Musketeer Valkyrie
Barbarians Elite Barbarians Zap Fireball Musketeer Valkyrie
Valkyrie Zap Barbarians Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer Valkyrie
Fireball Zap Valkyrie
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball Valkyrie
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer Valkyrie
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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