My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Barbarians Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Barbarians Valkyrie Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Valkyrie Witch
Fireball
Barbarians Minion Horde Witch
Poison
Barbarians Minion Horde Witch
Lightning
Valkyrie Witch
Rocket
Barbarians Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Valkyrie Barbarians Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Giant
Fireball
Giant The Log
Valkyrie
Giant Witch
Giant
Rage Minion Horde Fireball Valkyrie Witch The Log
Rage
Minion Horde Giant Witch
Witch
Rage Valkyrie Giant
The Log
Fireball Giant

Defense Synergies 1 6

Barbarians
Minion Horde
Minion Horde
Barbarians The Log
Fireball
The Log Valkyrie
Valkyrie
Fireball Witch The Log
Giant
Rage
Witch
Valkyrie The Log
The Log
Fireball Minion Horde Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie The Log
Barbarians Minion Horde Valkyrie Witch The Log
Barbarians Minion Horde Witch Valkyrie
Barbarians Minion Horde Witch Valkyrie
Barbarians Fireball Valkyrie The Log
Fireball The Log Valkyrie
Minion Horde Fireball Witch
Barbarians Fireball Valkyrie The Log
Barbarians Minion Horde Witch
Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Witch Fireball The Log
Minion Horde Fireball Witch
Barbarians Minion Horde Fireball Valkyrie Witch The Log
Fireball Valkyrie Barbarians Minion Horde Witch The Log
Barbarians Minion Horde
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde Fireball Valkyrie Witch
Fireball Barbarians Minion Horde Valkyrie Witch The Log
Valkyrie Witch The Log Barbarians Fireball
Barbarians
Valkyrie Barbarians Minion Horde Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch
Fireball Valkyrie The Log
Barbarians Minion Horde Valkyrie Witch The Log
Valkyrie Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde Valkyrie Witch
Fireball Minion Horde Witch
Barbarians Minion Horde Fireball Valkyrie Witch
Barbarians Minion Horde Valkyrie
Minion Horde Barbarians Fireball Valkyrie Witch The Log
Witch Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Witch
Barbarians Fireball Valkyrie The Log
Barbarians Minion Horde Fireball Valkyrie Witch
Barbarians Minion Horde Fireball Valkyrie Witch
Barbarians Witch Minion Horde Fireball Valkyrie The Log
Valkyrie Barbarians Minion Horde Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie The Log
Fireball The Log
Minion Horde Fireball The Log
Barbarians Fireball Valkyrie The Log
Fireball Minion Horde Valkyrie The Log
Fireball Minion Horde Witch
Minion Horde Witch The Log
Fireball The Log
Fireball The Log
Minion Horde Fireball
Minion Horde Fireball Valkyrie The Log
Fireball
Fireball The Log
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball Witch The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Fireball The Log
Fireball Valkyrie Witch The Log
Minion Horde Fireball The Log
Fireball
The Log
Barbarians Minion Horde Fireball The Log
The Log Fireball Valkyrie Witch
Minion Horde Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Barbarians Fireball Witch
Fireball Witch
The Log Fireball
Fireball Minion Horde Valkyrie
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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