My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Dark Prince Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Dark Prince Witch
The Log
Hog Rider Dark Prince Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Dark Prince Witch Inferno Dragon
Fireball
Hog Rider Wizard Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Valkyrie Wizard Dark Prince Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Hog Rider Dark Prince Inferno Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Valkyrie Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Dark Prince
Valkyrie
Hog Rider Wizard Dark Prince Witch
Hog Rider
Fireball Valkyrie Rage Wizard Dark Prince Witch
Wizard
Valkyrie Hog Rider Rage Dark Prince
Rage
Hog Rider Witch Wizard Dark Prince
Dark Prince
Fireball Valkyrie Hog Rider Wizard Rage Witch
Witch
Rage Valkyrie Hog Rider Dark Prince
Inferno Dragon

Defense Synergies 0 6

Fireball
Valkyrie Dark Prince
Valkyrie
Fireball Wizard Witch
Hog Rider
Wizard
Valkyrie Dark Prince
Rage
Dark Prince
Fireball Wizard Witch
Witch
Valkyrie Dark Prince
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Inferno Dragon Valkyrie Dark Prince Witch
Witch Valkyrie Dark Prince Inferno Dragon
Witch Inferno Dragon Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Inferno Dragon Fireball Wizard Witch
Fireball Valkyrie
Witch Inferno Dragon
Valkyrie Dark Prince
Valkyrie Witch Fireball Wizard Dark Prince
Inferno Dragon Fireball Wizard Witch
Fireball Valkyrie Wizard Dark Prince Witch
Fireball Valkyrie Wizard Dark Prince Witch
Inferno Dragon
Fireball Inferno Dragon
Wizard Fireball Valkyrie Dark Prince Witch
Fireball Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Witch Fireball Dark Prince Inferno Dragon
Inferno Dragon
Valkyrie Wizard Dark Prince Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Dark Prince Witch
Fireball Valkyrie Wizard Inferno Dragon
Valkyrie Dark Prince Witch
Valkyrie Dark Prince Fireball
Valkyrie Dark Prince Witch Inferno Dragon
Fireball Wizard Witch
Dark Prince Fireball Valkyrie Witch
Valkyrie Dark Prince Inferno Dragon
Fireball Valkyrie Dark Prince Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Dark Prince Witch
Fireball Valkyrie Dark Prince
Dark Prince Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Fireball Valkyrie Dark Prince Inferno Dragon
Valkyrie Fireball Wizard Dark Prince Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Dark Prince
Fireball Wizard Valkyrie Dark Prince
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Dark Prince
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard Dark Prince
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Dark Prince Witch
Witch Inferno Dragon
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Dark Prince Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard Dark Prince
Fireball Wizard
Fireball
Dark Prince
Fireball Witch
Fireball Witch
Fireball Dark Prince Witch

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