My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Dart Goblin Hog Rider Skeleton Army
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Wizard Skeleton Army
The Log
Dart Goblin Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Dart Goblin Hog Rider Wizard Skeleton Army
Poison
Dart Goblin Wizard Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Skeleton Army Tornado Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Dart Goblin Skeleton Army Tornado

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Hog Rider P.E.K.K.A
Fireball
Hog Rider Tornado
Hog Rider
Fireball Rage Dart Goblin Wizard Tornado
Wizard
Tornado Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard
Skeleton Army
Tornado
Fireball Wizard P.E.K.K.A Hog Rider
P.E.K.K.A
Tornado Dart Goblin Wizard

Defense Synergies 3 5

Dart Goblin
Skeleton Army Tornado P.E.K.K.A
Fireball
Tornado
Hog Rider
Wizard
Tornado Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Dart Goblin Wizard
Tornado
Fireball Wizard P.E.K.K.A Dart Goblin
P.E.K.K.A
Tornado Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Skeleton Army P.E.K.K.A Dart Goblin
Skeleton Army Tornado P.E.K.K.A Dart Goblin
Skeleton Army P.E.K.K.A Dart Goblin
Fireball Skeleton Army Tornado P.E.K.K.A
Fireball Skeleton Army Tornado Dart Goblin
Dart Goblin Tornado Fireball Wizard
Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Dart Goblin
Dart Goblin Skeleton Army Fireball Wizard Tornado
Dart Goblin Fireball Wizard Tornado
Skeleton Army P.E.K.K.A Fireball Wizard
Fireball Wizard Skeleton Army Dart Goblin Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Tornado Fireball P.E.K.K.A
Wizard Fireball Skeleton Army Tornado P.E.K.K.A
Fireball Dart Goblin Wizard Skeleton Army Tornado
Wizard Tornado Dart Goblin Fireball
P.E.K.K.A Dart Goblin Tornado
Wizard Skeleton Army Dart Goblin Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A
Fireball Wizard
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Fireball Tornado
P.E.K.K.A Skeleton Army
Fireball Wizard Dart Goblin Tornado
Skeleton Army P.E.K.K.A Dart Goblin Fireball
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army Tornado
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin
Skeleton Army P.E.K.K.A Fireball Tornado
Skeleton Army P.E.K.K.A Fireball Wizard
Wizard Dart Goblin Fireball Skeleton Army
Skeleton Army Dart Goblin Fireball Tornado P.E.K.K.A
Dart Goblin Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Wizard
Fireball Wizard Dart Goblin Tornado
Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Fireball Tornado
Dart Goblin Fireball Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball Tornado
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Dart Goblin Wizard Tornado
Fireball Wizard Tornado
Fireball Dart Goblin Tornado
Dart Goblin Fireball Wizard Tornado
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Dart Goblin Fireball Skeleton Army
Fireball Dart Goblin Wizard Tornado
Fireball
Fireball Dart Goblin Wizard
Dart Goblin Fireball Wizard
Fireball Tornado
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado

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