My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Furnace Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Three Musketeers
Giant Snowball
Spear Goblins Goblin Gang Barbarians Furnace Three Musketeers
Zap
Spear Goblins Goblin Gang Furnace Three Musketeers
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Furnace Three Musketeers
The Log
Spear Goblins Goblin Gang Barbarians Furnace Three Musketeers
Earthquake
Spear Goblins Goblin Gang Barbarians Furnace
Arrows
Spear Goblins Goblin Gang Furnace
Royal Delivery
Spear Goblins Goblin Gang Barbarians Three Musketeers
Fireball
Goblin Gang Barbarians Furnace Three Musketeers
Poison
Spear Goblins Goblin Gang Barbarians Furnace Three Musketeers
Lightning
Furnace Three Musketeers
Rocket
Barbarians Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Rage Goblin Gang Fireball Furnace Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Rage Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Furnace
Goblin Gang
Spear Goblins Three Musketeers Mirror
Barbarians
Fireball
Mirror
Furnace
Spear Goblins Mirror
Three Musketeers
Goblin Gang Mirror Rage
Mirror
Fireball Goblin Gang Furnace Three Musketeers
Rage
Three Musketeers

Defense Synergies 2 6

Spear Goblins
Goblin Gang Barbarians
Goblin Gang
Spear Goblins Barbarians Furnace Mirror
Barbarians
Spear Goblins Goblin Gang Furnace
Fireball
Mirror
Furnace
Mirror Goblin Gang Barbarians
Three Musketeers
Mirror
Fireball Furnace Goblin Gang
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Barbarians Goblin Gang Furnace Three Musketeers
Goblin Gang Barbarians Furnace Three Musketeers
Barbarians Three Musketeers Goblin Gang Furnace
Barbarians Fireball
Goblin Gang Fireball Spear Goblins Furnace
Furnace Three Musketeers Spear Goblins Goblin Gang Fireball
Barbarians Fireball
Barbarians Three Musketeers Goblin Gang Furnace
Goblin Gang Spear Goblins Barbarians
Goblin Gang Barbarians Spear Goblins Fireball Furnace
Three Musketeers Spear Goblins Goblin Gang Fireball Furnace
Barbarians Furnace Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Goblin Gang Barbarians Furnace
Barbarians Goblin Gang Furnace Three Musketeers
Barbarians Goblin Gang Fireball Furnace Three Musketeers
Barbarians Three Musketeers Goblin Gang Fireball Furnace
Fireball Spear Goblins Goblin Gang Barbarians Furnace Three Musketeers
Furnace Spear Goblins Barbarians Fireball
Barbarians Three Musketeers
Goblin Gang Spear Goblins Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Fireball Furnace
Fireball Goblin Gang
Goblin Gang Barbarians Spear Goblins Furnace
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang Three Musketeers
Fireball Furnace Goblin Gang Three Musketeers
Goblin Gang Spear Goblins Barbarians Fireball Furnace
Barbarians
Spear Goblins Barbarians Fireball
Goblin Gang Barbarians Three Musketeers
Barbarians
Barbarians Fireball
Barbarians Goblin Gang Fireball Three Musketeers
Barbarians Fireball Furnace Three Musketeers
Goblin Gang Barbarians Spear Goblins Fireball Furnace Three Musketeers
Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Furnace
Fireball Spear Goblins Furnace
Furnace
Fireball
Fireball
Goblin Gang Fireball Three Musketeers
Fireball
Fireball
Fireball Three Musketeers
Fireball
Fireball Furnace
Spear Goblins Fireball Furnace Three Musketeers
Fireball Furnace Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Furnace
Fireball
Fireball
Fireball
Fireball Furnace
Fireball
Fireball
Fireball
Fireball
Fireball
Spear Goblins Goblin Gang Barbarians Fireball
Fireball Three Musketeers
Fireball
Fireball Goblin Gang Three Musketeers
Fireball
Fireball
Three Musketeers
Goblin Gang Fireball
Fireball
Fireball

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