My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Witch
Zap
Witch
Barbarian Barrel
Barbarians Bomb Tower Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Bomb Tower Elixir Collector Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch
Fireball
Barbarians Bomb Tower Wizard Elixir Collector Witch
Poison
Barbarians Bomb Tower Wizard Elixir Collector Witch
Lightning
Bomb Tower Wizard Elixir Collector Witch
Rocket
Barbarians Bomb Tower Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Bomb Tower Barbarians Giant Wizard Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Bomb Tower Barbarians

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Giant
Bomb Tower
Giant
Rage Fireball Wizard Witch
Wizard
Giant Rage
Elixir Collector
Rage
Giant Witch Wizard
Witch
Rage Giant

Defense Synergies 0 1

Barbarians
Fireball
Bomb Tower
Bomb Tower
Fireball
Giant
Wizard
Elixir Collector
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Bomb Tower Witch
Barbarians Bomb Tower Witch
Barbarians Bomb Tower Witch
Barbarians Fireball Bomb Tower
Fireball Bomb Tower
Fireball Bomb Tower Wizard Witch
Barbarians Fireball Bomb Tower
Barbarians Witch Bomb Tower
Barbarians
Barbarians Witch Fireball Bomb Tower Wizard
Fireball Wizard Witch
Barbarians Bomb Tower Fireball Wizard Witch
Fireball Bomb Tower Wizard Barbarians Witch
Barbarians Bomb Tower
Barbarians Bomb Tower Fireball
Barbarians Bomb Tower Wizard Fireball Witch
Fireball Bomb Tower Barbarians Wizard Witch
Bomb Tower Wizard Witch Barbarians Fireball
Barbarians Bomb Tower
Wizard Barbarians Fireball Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Bomb Tower Wizard
Barbarians Bomb Tower Witch
Barbarians Fireball
Barbarians Witch
Fireball Wizard Bomb Tower Witch
Barbarians Fireball Bomb Tower Witch
Barbarians Bomb Tower
Barbarians Fireball Bomb Tower Witch
Witch Barbarians
Barbarians Bomb Tower Witch
Barbarians Fireball
Barbarians Fireball Bomb Tower Wizard Witch
Wizard Barbarians Fireball Bomb Tower Witch
Barbarians Witch Fireball Bomb Tower
Barbarians Fireball Bomb Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: