My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Mega Minion
Zap
Minions Royal Giant
Barbarian Barrel
Knight Valkyrie
The Log
Royal Giant
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mega Minion Valkyrie
Fireball
Minions Mega Minion
Poison
Minions Mega Minion
Lightning
Knight Mega Minion Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Mega Minion Tornado Fireball Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Mega Minion

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Mega Minion Fireball The Log
Minions
Knight Royal Giant Valkyrie
Royal Giant
Minions Fireball Mega Minion Tornado The Log
Mega Minion
Knight Royal Giant Fireball Valkyrie
Fireball
Royal Giant Tornado Knight Mega Minion The Log
Valkyrie
Minions Mega Minion Tornado
Tornado
Fireball Royal Giant Valkyrie The Log
The Log
Knight Royal Giant Fireball Tornado

Defense Synergies 5 11

Knight
Minions Mega Minion Fireball Tornado The Log
Minions
Knight Valkyrie The Log
Royal Giant
Mega Minion
Knight Valkyrie Tornado The Log
Fireball
Tornado The Log Knight Valkyrie
Valkyrie
Minions Mega Minion Fireball Tornado The Log
Tornado
Fireball Knight Mega Minion Valkyrie The Log
The Log
Fireball Knight Minions Mega Minion Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mega Minion Fireball Valkyrie The Log
Knight Minions Mega Minion Valkyrie The Log
Tornado Knight Minions Mega Minion Valkyrie
Knight Minions Mega Minion Valkyrie
Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Minions Mega Minion Valkyrie
Minions Mega Minion Tornado Fireball
Fireball Valkyrie The Log
Minions Tornado
Knight Tornado Valkyrie
Minions Valkyrie Knight Mega Minion Fireball Tornado The Log
Minions Mega Minion Fireball Tornado
Knight Minions Fireball Valkyrie The Log
Fireball Valkyrie Minions Mega Minion Tornado The Log
Knight
Tornado Fireball The Log
Knight Minions Fireball Valkyrie Tornado
Fireball Knight Minions Mega Minion Valkyrie Tornado The Log
Valkyrie Tornado The Log Knight Minions Mega Minion Fireball
Tornado
Valkyrie Knight Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Knight Mega Minion Valkyrie The Log
Knight Minions Valkyrie The Log
Valkyrie Knight Fireball Tornado The Log
Knight Valkyrie
Fireball Minions Tornado
Knight Minions Mega Minion Fireball Valkyrie
Knight Valkyrie
Knight Minions Mega Minion Fireball Valkyrie Tornado The Log
Mega Minion
Knight Minions Mega Minion Valkyrie
Fireball Valkyrie Tornado The Log
Knight Fireball Valkyrie
Fireball Valkyrie
Knight Minions Mega Minion Fireball Valkyrie Tornado The Log
Minions Valkyrie Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball Tornado The Log
Fireball The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Minions Mega Minion Tornado
Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Minions Fireball Tornado
Knight Fireball Valkyrie Tornado The Log
Fireball Tornado
Knight Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Minions
Mega Minion Fireball The Log
Fireball Valkyrie Tornado The Log
Minions Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Valkyrie
Mega Minion
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado
Minions Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball
Fireball Mega Minion Tornado
The Log Fireball
Fireball Knight Mega Minion Valkyrie
The Log Fireball
Fireball Tornado
Mega Minion
Minions Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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