My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Barbarians Skeleton Army
Zap
Minions Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Barbarians Inferno Tower Wizard Skeleton Army
The Log
Barbarians Royal Giant Skeleton Army
Earthquake
Barbarians Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Wizard Skeleton Army
Fireball
Minions Barbarians Inferno Tower Wizard Skeleton Army
Poison
Minions Barbarians Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Fireball Barbarians Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Army Fireball

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant
Barbarians
Royal Giant
Minions Fireball Wizard The Log
Fireball
Royal Giant The Log
Inferno Tower
Wizard
Royal Giant
Skeleton Army
The Log
Royal Giant Fireball

Defense Synergies 3 7

Minions
Inferno Tower The Log
Barbarians
Skeleton Army
Royal Giant
Fireball
The Log Inferno Tower
Inferno Tower
Skeleton Army The Log Minions Fireball
Wizard
Skeleton Army The Log
Skeleton Army
Inferno Tower Barbarians Wizard The Log
The Log
Fireball Inferno Tower Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Wizard The Log
Barbarians Inferno Tower Skeleton Army Minions The Log
Barbarians Inferno Tower Skeleton Army Minions
Barbarians Inferno Tower Skeleton Army Minions
Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Minions
Minions Inferno Tower Fireball Wizard
Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Minions Skeleton Army
Skeleton Army Barbarians Inferno Tower
Minions Barbarians Skeleton Army Fireball Wizard The Log
Minions Inferno Tower Fireball Wizard
Barbarians Inferno Tower Skeleton Army Minions Fireball Wizard The Log
Fireball Wizard Skeleton Army Minions Barbarians The Log
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army Fireball The Log
Barbarians Wizard Minions Fireball Inferno Tower Skeleton Army
Fireball Minions Barbarians Wizard Skeleton Army The Log
Wizard The Log Minions Barbarians Fireball
Barbarians Inferno Tower
Wizard Skeleton Army Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Inferno Tower
Fireball Wizard The Log
Barbarians Skeleton Army Minions Inferno Tower The Log
Skeleton Army Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Skeleton Army
Fireball Wizard Minions
Skeleton Army Minions Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Skeleton Army
Minions Barbarians Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Barbarians Skeleton Army
Minions Barbarians Inferno Tower
Skeleton Army Barbarians Fireball The Log
Barbarians Skeleton Army Fireball Inferno Tower Wizard
Wizard Barbarians Fireball Skeleton Army
Barbarians Inferno Tower Skeleton Army Minions Fireball The Log
Minions Barbarians Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Barbarians Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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