My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Dart Goblin Lumberjack
Zap
Fire Spirit Royal Giant Dart Goblin
Barbarian Barrel
Fire Spirit Knight Dart Goblin Lumberjack
The Log
Fire Spirit Royal Giant Dart Goblin Lumberjack
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Knight Dart Goblin Lumberjack
Fireball
Dart Goblin Lumberjack
Poison
Dart Goblin
Lightning
Knight Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Knight Dart Goblin Fireball Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Knight

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Knight Lumberjack
Zap
Fireball Fire Spirit Knight Royal Giant Dart Goblin The Log Lumberjack
Knight
Dart Goblin Fire Spirit Zap Fireball The Log Lumberjack
Royal Giant
Fire Spirit Dart Goblin Fireball Zap The Log Lumberjack
Dart Goblin
Knight Royal Giant Zap The Log
Fireball
Zap Royal Giant Knight The Log
The Log
Zap Knight Royal Giant Dart Goblin Fireball Lumberjack
Lumberjack
Fire Spirit Zap Knight Royal Giant The Log

Defense Synergies 4 13

Fire Spirit
Knight Zap The Log
Zap
Fireball Fire Spirit Knight Dart Goblin The Log Lumberjack
Knight
Fire Spirit Dart Goblin Zap Fireball The Log Lumberjack
Royal Giant
Dart Goblin
Knight Zap The Log Lumberjack
Fireball
Zap The Log Knight Lumberjack
The Log
Fireball Fire Spirit Zap Knight Dart Goblin Lumberjack
Lumberjack
Zap Knight Dart Goblin Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball The Log
Lumberjack Zap Knight Dart Goblin The Log
Lumberjack Fire Spirit Knight Dart Goblin
Lumberjack Knight Dart Goblin
Fireball The Log Lumberjack
Fireball The Log Fire Spirit Zap Dart Goblin Lumberjack
Dart Goblin Fire Spirit Zap Fireball
Zap Dart Goblin Fireball The Log
Lumberjack
Knight Fire Spirit Dart Goblin Lumberjack
Dart Goblin Zap Knight Fireball The Log Lumberjack
Zap Dart Goblin Fireball
Lumberjack Fire Spirit Zap Knight Fireball The Log
Fire Spirit Fireball Zap Dart Goblin The Log Lumberjack
Knight Lumberjack
Zap Fireball The Log Lumberjack
Knight Fireball Lumberjack
Fire Spirit Fireball Zap Knight Dart Goblin The Log Lumberjack
Zap The Log Fire Spirit Knight Dart Goblin Fireball Lumberjack
Dart Goblin Lumberjack
Fire Spirit Knight Dart Goblin Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Fireball
Fireball Zap Knight The Log Lumberjack
Lumberjack Zap Knight The Log
Lumberjack Zap Knight Fireball The Log
Knight Lumberjack
Fire Spirit Fireball Zap Dart Goblin
Knight Dart Goblin Fireball Lumberjack
Knight Lumberjack
Zap Knight Fireball The Log
Dart Goblin
Knight Dart Goblin Lumberjack
Zap Fireball The Log
Knight Fireball Lumberjack
Dart Goblin Fireball
Zap Knight Dart Goblin Fireball The Log Lumberjack
Zap Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Zap Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin The Log
Fireball The Log Fire Spirit Zap Dart Goblin
Fireball The Log Zap Dart Goblin
Fire Spirit Fireball Lumberjack
Zap Knight Dart Goblin Fireball The Log
Fireball Fire Spirit Zap Dart Goblin
Fire Spirit Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Zap Dart Goblin Fireball The Log
Zap Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Fire Spirit Zap Dart Goblin Fireball The Log
Fire Spirit Zap Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap Dart Goblin
Fireball Zap The Log
Fireball Zap Dart Goblin The Log
Fire Spirit Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Dart Goblin Fireball
Fireball Fire Spirit Zap Dart Goblin
The Log Fireball
Fireball Knight Dart Goblin Lumberjack
The Log Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Dart Goblin Fireball The Log
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball The Log

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