My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Elixir Collector X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats X-Bow
Barbarian Barrel
Skeletons Knight X-Bow Electro Wizard
The Log
Skeletons X-Bow
Earthquake
Skeletons Elixir Collector X-Bow
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Electro Wizard
Fireball
Elixir Collector X-Bow Electro Wizard
Poison
Bats Elixir Collector X-Bow Electro Wizard
Lightning
Knight Elixir Collector X-Bow Electro Wizard
Rocket
Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Fireball Electro Wizard Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight X-Bow
Knight
Bats X-Bow Fireball The Log Electro Wizard
Fireball
X-Bow Knight The Log Electro Wizard
Elixir Collector
X-Bow
Knight Fireball The Log Bats
The Log
X-Bow Knight Fireball
Electro Wizard
Knight Fireball

Defense Synergies 7 12

Skeletons
X-Bow Bats Knight The Log Electro Wizard
Bats
Knight Skeletons X-Bow The Log Electro Wizard
Knight
Bats X-Bow Electro Wizard Skeletons Fireball The Log
Fireball
X-Bow The Log Knight Electro Wizard
Elixir Collector
X-Bow
Skeletons Knight Fireball The Log Bats Electro Wizard
The Log
Fireball X-Bow Skeletons Bats Knight Electro Wizard
Electro Wizard
Knight Skeletons Bats Fireball X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball X-Bow The Log Electro Wizard
Skeletons Bats Knight X-Bow The Log Electro Wizard
Skeletons Bats Knight Electro Wizard
Skeletons Bats Knight Electro Wizard
Fireball X-Bow The Log
Fireball The Log Skeletons Bats X-Bow Electro Wizard
Bats Electro Wizard Fireball X-Bow
Fireball X-Bow The Log Electro Wizard
Skeletons X-Bow
Knight Skeletons Electro Wizard
Bats Electro Wizard Skeletons Knight Fireball X-Bow The Log
Bats Fireball Electro Wizard
Skeletons Bats Knight Fireball X-Bow The Log Electro Wizard
Fireball Bats X-Bow The Log Electro Wizard
Knight X-Bow Electro Wizard
Fireball X-Bow The Log Electro Wizard
Skeletons Bats Knight Fireball X-Bow Electro Wizard
Fireball Bats Knight X-Bow The Log Electro Wizard
The Log Bats Knight Fireball Electro Wizard
Electro Wizard
Bats Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball X-Bow Electro Wizard
Fireball Electro Wizard Knight X-Bow The Log
Skeletons Bats Knight The Log Electro Wizard
Bats Knight Fireball X-Bow The Log Electro Wizard
Skeletons Knight
Fireball Skeletons Bats Electro Wizard
Skeletons Bats Knight Fireball Electro Wizard
Knight
Electro Wizard Skeletons Bats Knight Fireball X-Bow The Log
Skeletons
Bats Knight
Fireball The Log Electro Wizard
Skeletons Knight Fireball
Fireball
Electro Wizard Skeletons Bats Knight Fireball X-Bow The Log
Bats Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Knight Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball X-Bow The Log
Fireball The Log X-Bow
Bats Fireball X-Bow Electro Wizard
Knight Fireball X-Bow The Log Electro Wizard
Fireball
Knight Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Bats
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fireball
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Bats Fireball X-Bow Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball X-Bow The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Fireball X-Bow
Fireball Electro Wizard
The Log Fireball
Fireball Knight Electro Wizard
The Log Fireball
Fireball
Bats Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard

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