My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Bomber Barbarians Minion Horde Hog Rider Skeleton Army
Zap
Fire Spirit Bomber Minion Horde Skeleton Army
Barbarian Barrel
Fire Spirit Bomber Barbarians Skeleton Army
The Log
Fire Spirit Bomber Barbarians Hog Rider Skeleton Army
Earthquake
Bomber Barbarians Hog Rider Elixir Collector Skeleton Army
Arrows
Fire Spirit Bomber Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Bomber Barbarians Minion Horde Hog Rider Skeleton Army
Fireball
Bomber Barbarians Minion Horde Hog Rider Elixir Collector Skeleton Army
Poison
Bomber Barbarians Minion Horde Elixir Collector Skeleton Army
Lightning
Elixir Collector
Rocket
Barbarians Minion Horde Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Skeleton Army Fireball Hog Rider Barbarians Minion Horde Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Skeleton Army Fireball

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Bomber
Hog Rider
Barbarians
Hog Rider
Minion Horde
Hog Rider
Fireball
Hog Rider
Hog Rider
Fire Spirit Fireball Bomber Barbarians Minion Horde
Elixir Collector
Skeleton Army

Defense Synergies 0 2

Fire Spirit
Bomber
Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians
Fireball
Hog Rider
Elixir Collector
Skeleton Army
Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball
Barbarians Minion Horde Skeleton Army Bomber
Barbarians Minion Horde Skeleton Army Fire Spirit Bomber
Barbarians Minion Horde Skeleton Army Bomber
Bomber Barbarians Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Bomber
Minion Horde Fire Spirit Fireball
Barbarians Fireball
Barbarians Minion Horde Skeleton Army
Skeleton Army Fire Spirit Bomber Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army Bomber Fireball
Minion Horde Fireball
Barbarians Minion Horde Skeleton Army Fire Spirit Bomber Fireball
Fire Spirit Bomber Fireball Skeleton Army Barbarians Minion Horde
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army Fireball
Barbarians Minion Horde Bomber Fireball Skeleton Army
Fire Spirit Fireball Bomber Barbarians Minion Horde Skeleton Army
Fire Spirit Bomber Barbarians Fireball
Barbarians
Bomber Skeleton Army Fire Spirit Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball
Fireball Bomber
Barbarians Skeleton Army Minion Horde
Skeleton Army Barbarians Minion Horde Fireball
Barbarians Minion Horde Skeleton Army
Fire Spirit Fireball Minion Horde
Skeleton Army Barbarians Minion Horde Fireball
Barbarians Minion Horde Skeleton Army
Minion Horde Barbarians Fireball Skeleton Army
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Minion Horde Fireball
Bomber Barbarians Minion Horde Fireball Skeleton Army
Barbarians Skeleton Army Bomber Minion Horde Fireball
Bomber Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Barbarians Fireball
Bomber Fireball Fire Spirit Minion Horde
Fireball Fire Spirit Minion Horde
Fire Spirit Bomber Minion Horde
Fireball Fire Spirit
Fireball
Fire Spirit Minion Horde Fireball
Minion Horde Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Minion Horde Fireball
Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball
Fireball
Bomber Minion Horde
Fire Spirit Bomber Fireball
Fire Spirit Bomber Fireball
Minion Horde Fireball
Fireball
Barbarians Minion Horde Fireball
Fire Spirit Bomber Fireball
Minion Horde
Fireball
Fireball
Fireball
Fire Spirit Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Barbarians Fireball Skeleton Army
Fireball Fire Spirit
Fireball
Fireball Minion Horde
Bomber Fireball
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball

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