My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Elixir Collector Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Inferno Dragon
Giant Snowball
Musketeer Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Musketeer Wizard
The Log
Musketeer
Earthquake
Elixir Collector
Arrows
Royal Delivery
Musketeer Wizard Balloon Inferno Dragon
Fireball
Musketeer Wizard Elixir Collector Balloon Inferno Dragon
Poison
Musketeer Wizard Elixir Collector Balloon
Lightning
Musketeer Wizard Elixir Collector Balloon Inferno Dragon
Rocket
Musketeer Wizard Elixir Collector Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Musketeer Inferno Dragon Giant Wizard Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Musketeer Inferno Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant
Musketeer
Giant Balloon
Giant
Musketeer Rage Fireball Wizard Balloon
Wizard
Giant Rage Balloon
Elixir Collector
Rage
Giant Balloon Wizard
Balloon
Rage Musketeer Giant Wizard
Inferno Dragon

Defense Synergies 0 1

Fireball
Musketeer
Musketeer
Fireball
Giant
Wizard
Elixir Collector
Rage
Balloon
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Inferno Dragon Musketeer
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Fireball
Fireball Musketeer
Musketeer Inferno Dragon Fireball Wizard
Fireball Musketeer
Inferno Dragon Musketeer
Musketeer
Fireball Musketeer Wizard
Musketeer Inferno Dragon Fireball Wizard
Fireball Musketeer Wizard
Fireball Wizard
Inferno Dragon
Fireball Inferno Dragon
Wizard Fireball Musketeer
Fireball Musketeer Wizard
Wizard Fireball Musketeer Inferno Dragon
Musketeer Inferno Dragon
Wizard Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Musketeer Wizard Inferno Dragon
Musketeer
Fireball Musketeer
Musketeer Inferno Dragon
Fireball Wizard Musketeer
Fireball Musketeer
Inferno Dragon
Fireball Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer
Fireball
Fireball Wizard
Wizard Fireball Musketeer
Fireball Musketeer Inferno Dragon
Fireball Musketeer Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Wizard
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard
Inferno Dragon
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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