My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Fire Spirit Skeleton Army Baby Dragon
Zap
Fire Spirit Mortar Skeleton Army Prince
Barbarian Barrel
Fire Spirit Mortar Valkyrie Skeleton Army
The Log
Fire Spirit Skeleton Army Prince
Earthquake
Mortar Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Skeleton Army Baby Dragon Prince
Fireball
Mortar Skeleton Army Baby Dragon
Poison
Mortar Skeleton Army
Lightning
Mortar Valkyrie Baby Dragon Prince
Rocket
Mortar Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Mortar Fireball Valkyrie Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Mortar

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Mortar Baby Dragon Prince
Zap
Fireball Prince Fire Spirit Mortar Valkyrie Baby Dragon
Mortar
Fire Spirit Zap Fireball Baby Dragon
Fireball
Zap Mortar Baby Dragon
Valkyrie
Fire Spirit Prince Zap Baby Dragon
Skeleton Army
Baby Dragon
Fire Spirit Zap Mortar Fireball Valkyrie Prince
Prince
Zap Valkyrie Fire Spirit Baby Dragon

Defense Synergies 1 16

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Mortar Valkyrie Skeleton Army Baby Dragon Prince
Mortar
Zap Fireball Valkyrie Skeleton Army Baby Dragon
Fireball
Zap Mortar Valkyrie
Valkyrie
Fire Spirit Zap Mortar Fireball Baby Dragon Prince
Skeleton Army
Zap Mortar Prince
Baby Dragon
Zap Mortar Valkyrie Prince
Prince
Zap Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Valkyrie Baby Dragon
Skeleton Army Zap Mortar Valkyrie Prince
Mortar Skeleton Army Prince Fire Spirit Valkyrie
Skeleton Army Prince Mortar Valkyrie
Fireball Valkyrie Skeleton Army Prince
Fireball Skeleton Army Fire Spirit Zap Valkyrie Baby Dragon
Fire Spirit Zap Mortar Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Mortar Skeleton Army Prince
Skeleton Army Fire Spirit Valkyrie Prince
Valkyrie Skeleton Army Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Mortar Skeleton Army Prince Fire Spirit Zap Fireball Valkyrie
Fire Spirit Fireball Valkyrie Skeleton Army Zap Mortar Baby Dragon Prince
Skeleton Army Mortar Prince
Skeleton Army Zap Mortar Fireball Prince
Mortar Fireball Valkyrie Skeleton Army Prince
Fire Spirit Mortar Fireball Zap Valkyrie Skeleton Army Baby Dragon Prince
Zap Mortar Valkyrie Baby Dragon Fire Spirit Fireball
Mortar Prince
Valkyrie Skeleton Army Fire Spirit Fireball Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Prince
Fireball Zap Mortar Valkyrie Baby Dragon Prince
Skeleton Army Zap Valkyrie Prince
Valkyrie Skeleton Army Prince Zap Fireball
Valkyrie Skeleton Army Prince
Fire Spirit Fireball Zap Baby Dragon
Skeleton Army Prince Fireball Valkyrie
Valkyrie Skeleton Army Prince
Zap Mortar Fireball Valkyrie Skeleton Army Baby Dragon Prince
Skeleton Army
Valkyrie Prince
Skeleton Army Zap Fireball Valkyrie Prince
Skeleton Army Prince Fireball Valkyrie
Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Mortar Fireball Valkyrie Baby Dragon Prince
Valkyrie Zap Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie Baby Dragon
Mortar Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie Prince
Fireball Fire Spirit Zap Mortar Valkyrie Baby Dragon
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Mortar Baby Dragon
Fireball Fire Spirit Zap Baby Dragon
Fireball Zap Mortar
Fire Spirit Fireball Prince
Zap Mortar Fireball Valkyrie Prince
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Zap Mortar Fireball Baby Dragon Prince
Zap Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball
Fire Spirit Zap Mortar Fireball Baby Dragon Prince
Fire Spirit Zap Mortar Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Prince
Fireball
Prince
Zap Mortar Fireball Baby Dragon
Zap Fire Spirit Mortar Fireball Valkyrie Baby Dragon
Mortar Fireball Zap Baby Dragon
Fireball Zap Mortar Baby Dragon Prince
Fireball Zap Mortar Baby Dragon
Fire Spirit Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Prince
Fireball
Zap Fire Spirit Fireball Skeleton Army Prince
Fireball Fire Spirit Zap Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon Prince
Zap Mortar Fireball Baby Dragon
Zap Fireball
Prince
Zap Fireball Baby Dragon
Zap Fireball
Zap Mortar Fireball Baby Dragon Prince

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