My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Flying Machine Hunter Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Hog Rider Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Flying Machine Hog Rider
Zap
Skeletons Flying Machine Prince Goblin Giant
Barbarian Barrel
Skeletons Hunter
The Log
Skeletons Hog Rider Hunter Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Flying Machine Hog Rider Hunter Prince
Fireball
Flying Machine Hog Rider Hunter
Poison
Flying Machine Hunter
Lightning
Ice Golem Hunter Prince
Rocket
Hog Rider Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Fireball Flying Machine Hog Rider Hunter Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Ice Golem Fireball Flying Machine

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Hog Rider Prince Flying Machine Hunter
Fireball
Hog Rider Goblin Giant
Flying Machine
Ice Golem Hog Rider Prince Goblin Giant
Hog Rider
Ice Golem Fireball Flying Machine Hunter Prince
Hunter
Ice Golem Hog Rider Prince Goblin Giant
Prince
Ice Golem Flying Machine Hog Rider Hunter
Goblin Giant
Fireball Flying Machine Hunter

Defense Synergies 1 10

Skeletons
Ice Golem Flying Machine Hunter Prince
Ice Golem
Skeletons Fireball Flying Machine Hunter
Fireball
Goblin Giant Ice Golem
Flying Machine
Skeletons Ice Golem Hunter Prince
Hog Rider
Hunter
Skeletons Ice Golem Flying Machine Prince
Prince
Skeletons Flying Machine Hunter
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Flying Machine Goblin Giant
Hunter Skeletons Flying Machine Prince
Hunter Prince Skeletons
Hunter Prince Skeletons
Fireball Prince
Fireball Skeletons Flying Machine Hunter
Hunter Fireball Flying Machine
Ice Golem Fireball Flying Machine Goblin Giant
Hunter Skeletons Prince
Skeletons Ice Golem Hunter Prince
Skeletons Ice Golem Fireball Flying Machine Hunter Goblin Giant
Hunter Fireball Flying Machine
Hunter Prince Skeletons Fireball Flying Machine
Fireball Hunter Prince
Hunter Prince
Fireball Hunter Prince
Skeletons Fireball Hunter Prince
Fireball Flying Machine Hunter Prince
Hunter Ice Golem Fireball Flying Machine
Hunter Prince
Fireball Flying Machine Hunter Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Fireball Prince
Fireball Ice Golem Flying Machine Hunter Prince
Skeletons Ice Golem Hunter Prince Goblin Giant
Hunter Prince Ice Golem Fireball Goblin Giant
Skeletons Hunter Prince Goblin Giant
Fireball Skeletons Ice Golem Flying Machine Hunter Goblin Giant
Prince Skeletons Ice Golem Fireball Flying Machine Hunter Goblin Giant
Hunter Prince Goblin Giant
Skeletons Ice Golem Fireball Flying Machine Prince
Skeletons Goblin Giant
Flying Machine Hunter Prince
Fireball Prince Goblin Giant
Prince Skeletons Ice Golem Fireball Hunter Goblin Giant
Fireball Flying Machine
Skeletons Ice Golem Fireball Flying Machine Hunter Prince Goblin Giant
Ice Golem Fireball Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Flying Machine
Fireball Flying Machine
Fireball Flying Machine Goblin Giant
Ice Golem Fireball Flying Machine Prince
Fireball
Fireball Ice Golem Flying Machine Hunter Goblin Giant
Flying Machine
Fireball Ice Golem Flying Machine Hunter
Fireball Flying Machine
Fireball Prince
Fireball Flying Machine Prince
Fireball Flying Machine
Flying Machine Ice Golem Fireball Hunter
Fireball Flying Machine
Ice Golem Fireball Flying Machine Prince
Fireball Flying Machine Hunter
Fireball Flying Machine
Fireball
Fireball Flying Machine Hunter Prince
Fireball Flying Machine
Fireball Prince
Fireball
Prince
Fireball Flying Machine
Ice Golem Fireball Hunter
Fireball Flying Machine Hunter
Fireball Flying Machine Prince
Fireball
Ice Golem Fireball Flying Machine Hunter
Fireball Flying Machine
Fireball
Fireball Hunter
Fireball
Prince
Fireball
Fireball Flying Machine Prince
Fireball Flying Machine Hunter
Fireball
Fireball Flying Machine Hunter Prince
Ice Golem Fireball Flying Machine
Fireball
Flying Machine Prince
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Prince Goblin Giant

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