My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Fire Spirit Goblin Gang Musketeer Night Witch
Zap
Fire Spirit Goblin Gang Night Witch
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Night Witch
The Log
Fire Spirit Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Night Witch
Royal Delivery
Fire Spirit Goblin Gang Musketeer Night Witch
Fireball
Goblin Gang Musketeer Night Witch
Poison
Goblin Gang Musketeer Night Witch
Lightning
Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Poison Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Fireball Musketeer Poison Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Goblin Gang Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Arrows
Fireball Golem Night Witch
Goblin Gang
Golem
Fireball
Arrows Golem
Musketeer
Golem
Poison
Golem Night Witch
Golem
Arrows Fireball Poison Night Witch Fire Spirit Goblin Gang Musketeer
Night Witch
Golem Arrows Poison

Defense Synergies 1 2

Fire Spirit
Arrows
Fireball
Goblin Gang
Musketeer
Fireball
Arrows Musketeer
Musketeer
Goblin Gang Fireball
Poison
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Goblin Gang Musketeer Night Witch
Goblin Gang Fire Spirit Musketeer Night Witch
Night Witch Goblin Gang Musketeer
Arrows Fireball Poison
Arrows Goblin Gang Fireball Fire Spirit Musketeer Night Witch
Musketeer Fire Spirit Arrows Goblin Gang Fireball Poison Night Witch
Arrows Fireball Musketeer Poison
Goblin Gang Musketeer Night Witch
Goblin Gang Fire Spirit Musketeer Night Witch
Goblin Gang Poison Arrows Fireball Musketeer Night Witch
Arrows Musketeer Goblin Gang Fireball Poison Night Witch
Night Witch Fire Spirit Goblin Gang Fireball Musketeer
Fire Spirit Fireball Arrows Goblin Gang Poison Night Witch
Goblin Gang
Goblin Gang Fireball
Arrows Goblin Gang Fireball Musketeer Poison Night Witch
Fire Spirit Arrows Fireball Goblin Gang Musketeer Night Witch
Arrows Poison Fire Spirit Fireball Musketeer
Musketeer
Goblin Gang Fire Spirit Arrows Fireball Musketeer Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Poison Arrows Goblin Gang Musketeer
Goblin Gang Musketeer
Goblin Gang Fireball Musketeer Night Witch
Goblin Gang Musketeer Night Witch
Fire Spirit Arrows Fireball Poison Goblin Gang Musketeer
Goblin Gang Fireball Musketeer Night Witch
Fireball Poison
Goblin Gang Musketeer
Musketeer
Arrows Fireball Poison
Goblin Gang Fireball Night Witch
Fireball Musketeer
Goblin Gang Fireball Musketeer Poison Night Witch
Arrows Poison Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Musketeer
Arrows Fireball Poison Musketeer
Arrows Fireball Poison
Arrows Fireball Musketeer Poison
Fireball Poison Fire Spirit Arrows
Arrows Fireball Poison Fire Spirit Musketeer
Fire Spirit Arrows Musketeer Poison
Arrows Fireball Poison Fire Spirit
Arrows Fireball Poison
Fire Spirit Goblin Gang Fireball Musketeer Poison Night Witch
Poison Arrows Fireball Musketeer
Fireball Poison Fire Spirit Arrows Musketeer
Poison Fire Spirit Fireball Musketeer
Arrows Fireball Musketeer Poison
Arrows Fireball Musketeer Poison
Arrows Fireball Musketeer Poison
Arrows Fireball Musketeer Poison
Arrows Fireball Poison
Night Witch
Fire Spirit Arrows Fireball Musketeer Poison
Fire Spirit Arrows Fireball Poison
Fireball Musketeer Poison Night Witch
Arrows Fireball Poison
Musketeer
Arrows Fireball Musketeer Poison
Arrows Poison Fire Spirit Fireball
Arrows Fireball Poison Musketeer
Fireball Arrows Musketeer Poison
Fireball Poison Arrows Musketeer
Poison Fire Spirit Arrows Fireball Musketeer Night Witch
Fireball Musketeer Poison
Fireball Night Witch
Poison Arrows Fireball Musketeer Night Witch
Arrows Fireball Poison
Arrows Fireball Poison
Fire Spirit Goblin Gang Fireball Musketeer Night Witch
Fireball Poison Fire Spirit Arrows Musketeer
Arrows Fireball
Fireball Poison Goblin Gang Musketeer
Arrows Fireball Musketeer Poison
Arrows Fireball Poison
Musketeer
Goblin Gang Fireball Musketeer Poison
Fireball Musketeer Poison
Poison Fireball Musketeer

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