My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Miner
Giant Snowball
Archers Goblin Gang Furnace Miner
Zap
Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Furnace
The Log
Archers Goblin Gang Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang P.E.K.K.A Miner
Fireball
Archers Goblin Gang Furnace
Poison
Archers Goblin Gang Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Tornado Miner Fireball Furnace Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Tornado Miner

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Miner
Goblin Gang
Miner P.E.K.K.A
Fireball
Tornado Miner
Furnace
Miner P.E.K.K.A
Tornado
Fireball P.E.K.K.A Poison
Poison
P.E.K.K.A Miner Tornado
P.E.K.K.A
Tornado Poison Archers Goblin Gang Furnace
Miner
Goblin Gang Furnace Poison Archers Fireball

Defense Synergies 2 10

Archers
Goblin Gang Furnace Tornado P.E.K.K.A
Goblin Gang
Archers Furnace P.E.K.K.A Miner
Fireball
Tornado Miner
Furnace
Archers Goblin Gang Tornado
Tornado
Fireball P.E.K.K.A Archers Furnace Poison
Poison
Tornado
P.E.K.K.A
Tornado Archers Goblin Gang
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Furnace Tornado P.E.K.K.A Archers
P.E.K.K.A Goblin Gang Furnace
Fireball Tornado Poison P.E.K.K.A
Goblin Gang Fireball Tornado Archers Furnace
Furnace Tornado Archers Goblin Gang Fireball Poison
Fireball Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace Tornado
Goblin Gang Tornado Archers Miner
Archers Goblin Gang Poison Fireball Furnace Tornado
Archers Goblin Gang Fireball Furnace Tornado Poison
Furnace P.E.K.K.A Goblin Gang Fireball
Fireball Goblin Gang Furnace Tornado Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Tornado Goblin Gang Fireball Furnace P.E.K.K.A
Goblin Gang Fireball Furnace Tornado Poison P.E.K.K.A
Fireball Archers Goblin Gang Furnace Tornado
Furnace Tornado Poison Archers Fireball
P.E.K.K.A Tornado
Goblin Gang Archers Fireball Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball Furnace P.E.K.K.A
Fireball Poison Archers Goblin Gang Miner
Goblin Gang P.E.K.K.A Furnace
Goblin Gang P.E.K.K.A Fireball Tornado
P.E.K.K.A Goblin Gang
Fireball Furnace Poison Archers Goblin Gang Tornado
Goblin Gang P.E.K.K.A Archers Fireball Furnace
P.E.K.K.A
P.E.K.K.A Fireball Tornado Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Fireball Tornado Poison
P.E.K.K.A Goblin Gang Fireball
Archers Fireball Furnace
Goblin Gang Archers Fireball Furnace Tornado Poison P.E.K.K.A
Poison Archers Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Tornado Miner
Fireball Poison Miner
Fireball Poison
Fireball Poison Furnace
Fireball Poison Furnace Tornado
Archers Furnace Tornado Poison
Fireball Poison Tornado
Fireball Poison Miner Tornado
Goblin Gang Fireball Tornado Poison
Poison Miner Fireball Tornado
Fireball Poison Archers Tornado
Poison Fireball Miner
Fireball Poison
Fireball Furnace Poison
Fireball Furnace Poison
Fireball Furnace Poison
Fireball Tornado Poison
Archers Fireball Poison
Fireball Tornado Poison Miner
Fireball Poison
Fireball Tornado Poison
Tornado
Fireball Poison
Tornado Poison Fireball Furnace
Fireball Poison Miner Tornado
Fireball Tornado Poison Miner
Fireball Poison Miner Tornado
Poison Archers Fireball Furnace Tornado
Fireball Poison
Fireball
Poison Fireball Miner
Fireball Poison
P.E.K.K.A
Fireball Poison
Archers Goblin Gang Fireball
Fireball Poison Archers Tornado
Fireball
Fireball Poison Miner Goblin Gang
Fireball Poison
Fireball Tornado Poison
P.E.K.K.A
Goblin Gang Fireball Tornado Poison
Fireball Tornado Poison
Poison Fireball Tornado Miner

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