My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Dark Prince
Giant Snowball
Spear Goblins Minions Cannon Barbarians Hog Rider
Zap
Spear Goblins Minions Cannon Dark Prince
Barbarian Barrel
Spear Goblins Cannon Barbarians Dark Prince
The Log
Spear Goblins Cannon Barbarians Hog Rider Dark Prince
Earthquake
Spear Goblins Cannon Barbarians Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Barbarians Hog Rider Dark Prince
Fireball
Minions Cannon Barbarians Hog Rider
Poison
Spear Goblins Minions Cannon Barbarians
Lightning
Cannon Dark Prince
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Cannon Fireball Hog Rider Dark Prince Poison Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Cannon Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Dark Prince
Minions
Hog Rider Dark Prince
Cannon
Barbarians
Hog Rider
Fireball
Hog Rider Dark Prince
Hog Rider
Spear Goblins Minions Fireball Barbarians Dark Prince Poison
Dark Prince
Spear Goblins Minions Fireball Hog Rider Poison
Poison
Hog Rider Dark Prince

Defense Synergies 0 12

Spear Goblins
Minions Cannon Barbarians Dark Prince Poison
Minions
Spear Goblins Cannon Dark Prince
Cannon
Spear Goblins Minions Fireball Dark Prince Poison
Barbarians
Spear Goblins
Fireball
Cannon Dark Prince
Hog Rider
Dark Prince
Spear Goblins Minions Cannon Fireball Poison
Poison
Spear Goblins Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon Fireball
Barbarians Minions Cannon Dark Prince
Cannon Barbarians Minions Dark Prince
Cannon Barbarians Minions Dark Prince
Barbarians Fireball Dark Prince Poison
Fireball Spear Goblins Minions Cannon Dark Prince
Minions Spear Goblins Cannon Fireball Poison
Cannon Barbarians Fireball Poison
Cannon Barbarians Minions
Spear Goblins Cannon Barbarians Dark Prince
Minions Barbarians Poison Spear Goblins Cannon Fireball Dark Prince
Minions Spear Goblins Fireball Poison
Cannon Barbarians Minions Fireball Dark Prince
Fireball Minions Cannon Barbarians Dark Prince Poison
Barbarians Cannon
Barbarians Cannon Fireball
Barbarians Minions Cannon Fireball Dark Prince Poison
Cannon Fireball Spear Goblins Minions Barbarians Dark Prince
Poison Spear Goblins Minions Cannon Barbarians Fireball Dark Prince
Barbarians Cannon
Dark Prince Spear Goblins Minions Cannon Barbarians Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Dark Prince
Fireball Poison
Barbarians Spear Goblins Minions Dark Prince
Dark Prince Barbarians Fireball
Barbarians Cannon Dark Prince
Fireball Poison Minions
Dark Prince Spear Goblins Minions Barbarians Fireball
Barbarians Dark Prince
Spear Goblins Minions Barbarians Fireball Dark Prince Poison
Cannon Barbarians
Minions Barbarians Dark Prince
Barbarians Fireball Dark Prince Poison
Barbarians Dark Prince Cannon Fireball
Cannon Barbarians Fireball
Barbarians Spear Goblins Minions Fireball Dark Prince Poison
Minions Poison Cannon Barbarians Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Barbarians Fireball Dark Prince Poison
Fireball Poison Dark Prince
Fireball Poison Spear Goblins Minions
Poison
Fireball Poison
Fireball Poison
Minions Fireball Poison
Poison Fireball Dark Prince
Fireball Poison
Poison Fireball
Minions Fireball Poison
Fireball Poison
Spear Goblins Fireball Poison
Fireball Poison
Fireball Poison
Minions
Fireball Dark Prince Poison
Fireball Poison
Minions Fireball Poison
Fireball Poison
Barbarians Fireball Poison
Poison Fireball Dark Prince
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Minions Fireball Poison
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Spear Goblins Minions Barbarians Fireball Dark Prince
Fireball Poison
Fireball
Fireball Poison Dark Prince
Fireball Poison
Fireball Poison
Dark Prince
Minions Fireball Poison
Fireball Poison
Poison Fireball Dark Prince

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