My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Goblin Hut Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Goblin Hut Baby Dragon
Zap
Goblin Hut
Barbarian Barrel
Musketeer Valkyrie Goblin Hut Electro Wizard
The Log
Musketeer Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Musketeer Valkyrie Goblin Hut Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Musketeer Goblin Hut Baby Dragon Electro Wizard
Poison
Musketeer Goblin Hut Electro Wizard
Lightning
Musketeer Valkyrie Goblin Hut Baby Dragon Electro Wizard
Rocket
Musketeer Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Baby Dragon Poison Electro Wizard Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Valkyrie Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Electro Wizard
Musketeer
Valkyrie Goblin Hut Baby Dragon P.E.K.K.A
Valkyrie
Musketeer Goblin Hut Baby Dragon P.E.K.K.A Electro Wizard
Goblin Hut
Musketeer Valkyrie Baby Dragon
Baby Dragon
Fireball Musketeer Valkyrie Goblin Hut Poison P.E.K.K.A Electro Wizard
Poison
P.E.K.K.A Baby Dragon
P.E.K.K.A
Poison Electro Wizard Musketeer Valkyrie Baby Dragon
Electro Wizard
P.E.K.K.A Fireball Valkyrie Baby Dragon

Defense Synergies 1 17

Fireball
Musketeer Valkyrie Goblin Hut Electro Wizard
Musketeer
Valkyrie Fireball Goblin Hut Baby Dragon P.E.K.K.A Electro Wizard
Valkyrie
Musketeer Fireball Goblin Hut Baby Dragon P.E.K.K.A Electro Wizard
Goblin Hut
Fireball Musketeer Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Musketeer Valkyrie Goblin Hut P.E.K.K.A
Poison
Electro Wizard
P.E.K.K.A
Musketeer Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Fireball Musketeer Valkyrie Goblin Hut Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Goblin Hut Baby Dragon Electro Wizard
P.E.K.K.A Musketeer Valkyrie Goblin Hut Electro Wizard
Goblin Hut P.E.K.K.A Musketeer Valkyrie Electro Wizard
Goblin Hut P.E.K.K.A Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Poison P.E.K.K.A
Fireball Musketeer Valkyrie Baby Dragon Electro Wizard
Musketeer Electro Wizard Fireball Goblin Hut Baby Dragon Poison
Fireball Musketeer Valkyrie Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Goblin Hut
Musketeer Valkyrie Electro Wizard
Valkyrie Poison Electro Wizard Fireball Musketeer Goblin Hut Baby Dragon
Musketeer Fireball Goblin Hut Baby Dragon Poison Electro Wizard
Goblin Hut P.E.K.K.A Fireball Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Goblin Hut Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Fireball Goblin Hut P.E.K.K.A Electro Wizard
Fireball Musketeer Valkyrie Goblin Hut Poison P.E.K.K.A Electro Wizard
Fireball Musketeer Valkyrie Goblin Hut Baby Dragon Electro Wizard
Valkyrie Baby Dragon Poison Fireball Musketeer Goblin Hut Electro Wizard
P.E.K.K.A Musketeer Goblin Hut Electro Wizard
Valkyrie Fireball Musketeer Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut P.E.K.K.A Electro Wizard
Fireball Poison Electro Wizard Musketeer Valkyrie Baby Dragon
P.E.K.K.A Musketeer Valkyrie Goblin Hut Electro Wizard
Valkyrie P.E.K.K.A Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Valkyrie Goblin Hut
Fireball Poison Musketeer Goblin Hut Baby Dragon Electro Wizard
P.E.K.K.A Fireball Musketeer Valkyrie Goblin Hut Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Fireball Valkyrie Goblin Hut Baby Dragon Poison
P.E.K.K.A Musketeer Goblin Hut
P.E.K.K.A Musketeer Valkyrie Goblin Hut
P.E.K.K.A Fireball Valkyrie Poison Electro Wizard
P.E.K.K.A Fireball Valkyrie
Fireball Musketeer Valkyrie Baby Dragon
Goblin Hut Electro Wizard Fireball Musketeer Valkyrie Baby Dragon Poison P.E.K.K.A
Valkyrie Poison Fireball Musketeer Goblin Hut Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Musketeer Valkyrie Baby Dragon
Fireball Poison Musketeer Baby Dragon Electro Wizard
Fireball Goblin Hut Baby Dragon Poison
Fireball Musketeer Valkyrie Poison
Fireball Poison Valkyrie Baby Dragon
Fireball Poison Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Fireball Poison Baby Dragon
Fireball Poison
Fireball Musketeer Poison Electro Wizard
Poison Fireball Musketeer Valkyrie Electro Wizard
Fireball Poison Musketeer Baby Dragon
Poison Fireball Musketeer Goblin Hut Baby Dragon
Fireball Musketeer Baby Dragon Poison
Fireball Musketeer Goblin Hut Baby Dragon Poison
Fireball Musketeer Goblin Hut Baby Dragon Poison
Fireball Musketeer Goblin Hut Baby Dragon Poison
Fireball Poison
Fireball Musketeer Baby Dragon Poison Electro Wizard
Fireball Valkyrie Baby Dragon Poison
Fireball Musketeer Baby Dragon Poison
Fireball Poison
Musketeer
Fireball Musketeer Baby Dragon Poison
Poison Fireball Valkyrie Baby Dragon
Fireball Poison Musketeer Baby Dragon Electro Wizard
Fireball Musketeer Baby Dragon Poison
Fireball Poison Musketeer Baby Dragon
Poison Fireball Musketeer Baby Dragon Electro Wizard
Electro Wizard Fireball Musketeer Goblin Hut Poison
Fireball
Poison Fireball Musketeer
Fireball Poison Electro Wizard
P.E.K.K.A
Fireball Poison
Electro Wizard Fireball Musketeer Goblin Hut
Fireball Poison Musketeer Baby Dragon Electro Wizard
Fireball
Fireball Poison Musketeer Valkyrie Baby Dragon Electro Wizard
Fireball Musketeer Baby Dragon Poison
Fireball Poison
Musketeer P.E.K.K.A
Fireball Musketeer Baby Dragon Poison Electro Wizard
Fireball Musketeer Poison Electro Wizard
Poison Fireball Musketeer Baby Dragon Electro Wizard

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