My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Furnace Wizard Electro Wizard
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Furnace Wizard Electro Wizard
Poison
Furnace Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Mini P.E.K.K.A Furnace Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Mini P.E.K.K.A

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror P.E.K.K.A Electro Wizard Mini P.E.K.K.A Furnace
Fireball
Zap Mirror Electro Wizard
Mini P.E.K.K.A
Zap Furnace Wizard Mirror Electro Wizard
Furnace
Zap Mini P.E.K.K.A Mirror P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Mirror
Zap Fireball Mini P.E.K.K.A Furnace
P.E.K.K.A
Zap Electro Wizard Furnace Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A

Defense Synergies 7 12

Zap
Fireball Mini P.E.K.K.A Mirror Electro Wizard Furnace P.E.K.K.A
Fireball
Zap Mirror Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Furnace Wizard Mirror
Furnace
Mirror Zap Mini P.E.K.K.A Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mirror
Zap Fireball Furnace Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fireball Furnace Wizard Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Furnace Electro Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Furnace Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Furnace Electro Wizard
Furnace Electro Wizard Zap Fireball Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Furnace
Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Fireball Furnace Wizard
Zap Fireball Furnace Wizard Electro Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Zap Fireball Wizard Electro Wizard
Fireball Wizard Zap Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Furnace Electro Wizard
Zap Fireball Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard
Fireball Zap Furnace Wizard Electro Wizard
Zap Furnace Wizard Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Fireball Furnace Wizard Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Furnace Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Fireball Furnace
Electro Wizard Zap Fireball Mini P.E.K.K.A Furnace P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap Furnace
Fireball Wizard Zap Furnace
Furnace Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Furnace Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Furnace Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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