My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Mega Minion Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Royal Ghost Electro Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Mega Minion Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Elite Barbarians Mega Minion Baby Dragon Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Elite Barbarians Mega Minion Baby Dragon Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Baby Dragon P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Royal Ghost Fireball Baby Dragon Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Mega Minion Royal Ghost Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elite Barbarians Mega Minion Baby Dragon
Elite Barbarians
Fire Spirit Fireball Royal Ghost
Mega Minion
Fire Spirit Fireball Baby Dragon
Fireball
Elite Barbarians Mega Minion Baby Dragon Electro Wizard
Baby Dragon
Fire Spirit Mega Minion Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Fire Spirit Electro Wizard Baby Dragon
Royal Ghost
Elite Barbarians Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Baby Dragon Royal Ghost

Defense Synergies 0 9

Fire Spirit
P.E.K.K.A Electro Wizard
Elite Barbarians
Mega Minion
Mega Minion
Elite Barbarians Baby Dragon Electro Wizard
Fireball
Electro Wizard
Baby Dragon
Mega Minion P.E.K.K.A
P.E.K.K.A
Fire Spirit Baby Dragon Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Fire Spirit Mega Minion Fireball P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon Electro Wizard
Elite Barbarians P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Fire Spirit Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians P.E.K.K.A Mega Minion Electro Wizard
Elite Barbarians Fireball P.E.K.K.A
Fireball Fire Spirit Mega Minion Baby Dragon Royal Ghost Electro Wizard
Mega Minion Electro Wizard Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Royal Ghost Electro Wizard
Electro Wizard Mega Minion Fireball Baby Dragon Royal Ghost
Mega Minion Fireball Baby Dragon Electro Wizard
P.E.K.K.A Fire Spirit Elite Barbarians Fireball Electro Wizard
Fire Spirit Fireball Mega Minion Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fire Spirit Fireball Elite Barbarians Mega Minion Baby Dragon Royal Ghost Electro Wizard
Baby Dragon Fire Spirit Mega Minion Fireball Royal Ghost Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Royal Ghost Fire Spirit Elite Barbarians Fireball Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Elite Barbarians Mega Minion Baby Dragon Royal Ghost
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Elite Barbarians
Fire Spirit Fireball Baby Dragon Electro Wizard
P.E.K.K.A Elite Barbarians Mega Minion Fireball Electro Wizard
P.E.K.K.A Elite Barbarians
P.E.K.K.A Electro Wizard Elite Barbarians Mega Minion Fireball Baby Dragon
P.E.K.K.A Mega Minion
P.E.K.K.A Elite Barbarians Mega Minion
P.E.K.K.A Elite Barbarians Fireball Electro Wizard
Elite Barbarians P.E.K.K.A Fireball
Fireball Baby Dragon
Elite Barbarians Electro Wizard Mega Minion Fireball Baby Dragon P.E.K.K.A
Elite Barbarians Mega Minion Fireball Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Royal Ghost
Fireball Baby Dragon Royal Ghost Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Fire Spirit Baby Dragon
Fireball Fire Spirit Mega Minion Baby Dragon
Fire Spirit Baby Dragon
Fireball Fire Spirit Baby Dragon
Fireball
Fire Spirit Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard
Fireball Fire Spirit Baby Dragon
Fire Spirit Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fire Spirit Mega Minion Fireball Baby Dragon Electro Wizard
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon
Mega Minion
Fireball Baby Dragon Royal Ghost Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fire Spirit Fireball Baby Dragon Electro Wizard
Electro Wizard Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Mega Minion Baby Dragon Electro Wizard
Fireball
Fireball Mega Minion Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Elite Barbarians Mega Minion P.E.K.K.A
Elite Barbarians Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Royal Ghost Electro Wizard

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