My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Mega Minion
Zap
Bats
Barbarian Barrel
Tesla Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball
Tesla Mega Minion Electro Wizard
Poison
Bats Mega Minion Electro Wizard
Lightning
Tesla Mega Minion Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Tesla Fireball Mini P.E.K.K.A Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Mega Minion Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A
Zap
Mega Minion Fireball P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A
Tesla
Mega Minion
Zap Bats Fireball
Fireball
Zap Mega Minion Electro Wizard
Mini P.E.K.K.A
Bats Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A

Defense Synergies 5 15

Bats
Zap Tesla Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap
Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Bats Tesla P.E.K.K.A
Tesla
Bats Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard
Mega Minion
Zap Tesla Electro Wizard
Fireball
Zap Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Tesla Fireball
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Tesla Mega Minion Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Tesla Mega Minion Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Mega Minion Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Mega Minion Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bats Zap Tesla Mega Minion Electro Wizard
Bats Tesla Mega Minion Electro Wizard Zap Fireball
Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Zap Tesla Mega Minion Fireball
Tesla Mega Minion Bats Zap Fireball Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Zap Fireball Electro Wizard
Fireball Bats Zap Tesla Mega Minion Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Electro Wizard
Zap Tesla Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tesla Bats Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tesla Fireball Bats Zap Mega Minion Electro Wizard
Zap Bats Tesla Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Electro Wizard
Bats Tesla Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Tesla Mega Minion Mini P.E.K.K.A
P.E.K.K.A Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Mini P.E.K.K.A
Fireball Bats Zap Tesla Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Tesla Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Bats Mega Minion Fireball Mini P.E.K.K.A
P.E.K.K.A Tesla Mega Minion
P.E.K.K.A Bats Tesla Mega Minion Mini P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Bats Zap Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Zap Tesla Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Bats Zap Mega Minion
Fireball Zap
Fireball Zap
Bats Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bats Fireball
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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