My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Executioner Electro Wizard
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Executioner P.E.K.K.A Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Spear Goblins Bats Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Poison Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Fireball Poison Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Zap Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap
Bats
Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Wizard Spear Goblins Bats Poison Executioner
Fireball
Zap Electro Wizard
Poison
P.E.K.K.A Zap
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Poison Electro Wizard Bats Executioner
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 2 14

Spear Goblins
Bats Zap Poison P.E.K.K.A Electro Wizard
Bats
Spear Goblins Zap P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Spear Goblins Bats Poison Executioner P.E.K.K.A
Fireball
Zap Electro Wizard
Poison
Spear Goblins Zap Electro Wizard
Executioner
Zap
P.E.K.K.A
Spear Goblins Bats Zap Electro Wizard
Electro Wizard
Zap Spear Goblins Bats Fireball Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Executioner Electro Wizard
P.E.K.K.A Bats Zap Executioner Electro Wizard
P.E.K.K.A Bats Executioner Electro Wizard
P.E.K.K.A Bats Electro Wizard
Fireball Poison P.E.K.K.A
Fireball Spear Goblins Bats Zap Executioner Electro Wizard
Bats Electro Wizard Spear Goblins Zap Fireball Poison Executioner
Zap Fireball Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Spear Goblins Electro Wizard
Bats Poison Executioner Electro Wizard Spear Goblins Zap Fireball
Executioner Spear Goblins Bats Zap Fireball Poison Electro Wizard
P.E.K.K.A Bats Zap Fireball Electro Wizard
Fireball Executioner Bats Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Bats Fireball Poison Executioner P.E.K.K.A Electro Wizard
Fireball Spear Goblins Bats Zap Executioner Electro Wizard
Zap Poison Executioner Spear Goblins Bats Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Spear Goblins Bats Fireball Poison Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Fireball P.E.K.K.A Electro Wizard
Fireball Poison Electro Wizard Zap Executioner
P.E.K.K.A Spear Goblins Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Fireball Electro Wizard
P.E.K.K.A Executioner
Fireball Poison Executioner Bats Zap Electro Wizard
P.E.K.K.A Spear Goblins Bats Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Spear Goblins Bats Fireball Poison
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball Poison Electro Wizard
P.E.K.K.A Fireball Executioner
Fireball Executioner
Electro Wizard Spear Goblins Bats Zap Fireball Poison Executioner P.E.K.K.A
Bats Poison Executioner Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Zap Executioner Electro Wizard
Fireball Poison
Fireball Poison
Fireball Poison Executioner Zap
Fireball Poison Executioner Spear Goblins Bats Zap
Poison Executioner
Fireball Poison Zap Executioner
Fireball Poison Zap
Bats Fireball Poison Electro Wizard
Poison Zap Fireball Electro Wizard
Fireball Poison Zap Executioner
Poison Fireball Executioner
Fireball Poison
Zap Fireball Poison
Spear Goblins Zap Fireball Poison Executioner
Fireball Poison Executioner
Fireball Poison
Bats
Zap Fireball Poison Executioner Electro Wizard
Zap Fireball Poison
Fireball Poison
Fireball Poison
Zap Fireball Poison
Zap Poison Fireball Executioner
Fireball Poison Zap Executioner Electro Wizard
Fireball Zap Poison
Fireball Poison Zap
Poison Bats Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Bats Fireball Poison
Fireball
Poison Zap Fireball
Zap Fireball Poison Electro Wizard
P.E.K.K.A
Fireball Poison
Zap Electro Wizard Spear Goblins Bats Fireball
Fireball Poison Zap Executioner Electro Wizard
Fireball
Fireball Poison Executioner Electro Wizard
Zap Fireball Poison Executioner
Zap Fireball Poison
Executioner P.E.K.K.A
Zap Bats Fireball Poison Electro Wizard
Bats Zap Fireball Poison Executioner Electro Wizard
Poison Zap Fireball Executioner Electro Wizard

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