My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider Baby Dragon
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Magic Archer
The Log
Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Hog Rider Baby Dragon P.E.K.K.A Magic Archer
Fireball
Hog Rider Baby Dragon Magic Archer
Poison
Spear Goblins Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Tornado Fireball Hog Rider Baby Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Spear Goblins Tornado Fireball

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Baby Dragon
Fireball
Hog Rider Mirror Tornado Baby Dragon Magic Archer
Hog Rider
Spear Goblins Fireball Mirror Tornado Baby Dragon Magic Archer
Mirror
Fireball Hog Rider Tornado Magic Archer
Tornado
Fireball Baby Dragon P.E.K.K.A Magic Archer Hog Rider Mirror
Baby Dragon
Tornado Spear Goblins Fireball Hog Rider P.E.K.K.A
P.E.K.K.A
Tornado Magic Archer Baby Dragon
Magic Archer
Tornado P.E.K.K.A Fireball Hog Rider Mirror

Defense Synergies 5 5

Spear Goblins
Baby Dragon P.E.K.K.A
Fireball
Mirror Tornado
Hog Rider
Mirror
Fireball Tornado Magic Archer
Tornado
Fireball Mirror P.E.K.K.A Magic Archer Baby Dragon
Baby Dragon
Spear Goblins Tornado P.E.K.K.A
P.E.K.K.A
Tornado Spear Goblins Baby Dragon
Magic Archer
Tornado Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Baby Dragon Magic Archer
P.E.K.K.A
Tornado P.E.K.K.A
P.E.K.K.A
Fireball Tornado P.E.K.K.A
Fireball Tornado Spear Goblins Baby Dragon Magic Archer
Tornado Spear Goblins Fireball Baby Dragon Magic Archer
Fireball Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Tornado
Tornado Spear Goblins
Spear Goblins Fireball Tornado Baby Dragon Magic Archer
Spear Goblins Fireball Tornado Baby Dragon Magic Archer
P.E.K.K.A Fireball
Fireball Tornado Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A
Tornado Fireball P.E.K.K.A
Fireball Tornado P.E.K.K.A
Fireball Spear Goblins Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Spear Goblins Fireball Magic Archer
P.E.K.K.A Tornado
Spear Goblins Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball P.E.K.K.A
Fireball Baby Dragon Magic Archer
P.E.K.K.A Spear Goblins
P.E.K.K.A Fireball Tornado
P.E.K.K.A
Fireball Tornado Baby Dragon Magic Archer
P.E.K.K.A Spear Goblins Fireball
P.E.K.K.A
P.E.K.K.A Spear Goblins Fireball Tornado Baby Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Tornado
P.E.K.K.A Fireball
Fireball Baby Dragon Magic Archer
Spear Goblins Fireball Tornado Baby Dragon P.E.K.K.A Magic Archer
Fireball Baby Dragon P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon
Fireball Tornado Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon Magic Archer
Fireball Spear Goblins Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball Tornado
Fireball Tornado
Fireball Tornado Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Spear Goblins Fireball Baby Dragon Magic Archer
Magic Archer Fireball Baby Dragon
Fireball Tornado
Fireball Baby Dragon Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Spear Goblins Fireball Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Tornado
P.E.K.K.A
Fireball Tornado Baby Dragon Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Baby Dragon Magic Archer

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