My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Electro Wizard Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Electro Wizard Magic Archer
Lightning
Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Electro Wizard Inferno Dragon Magic Archer Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Electro Wizard Inferno Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Electro Wizard Magic Archer The Log Lumberjack
The Log
Fireball P.E.K.K.A Magic Archer Lumberjack Mega Knight
Electro Wizard
P.E.K.K.A Fireball Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
P.E.K.K.A Fireball The Log Electro Wizard Lumberjack Mega Knight
Lumberjack
P.E.K.K.A The Log Electro Wizard Magic Archer Mega Knight
Mega Knight
Inferno Dragon Fireball The Log Electro Wizard Magic Archer Lumberjack

Defense Synergies 2 16

Fireball
The Log Electro Wizard Lumberjack Mega Knight
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Electro Wizard
Fireball P.E.K.K.A The Log Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Magic Archer
The Log Electro Wizard Lumberjack Mega Knight
Lumberjack
Fireball The Log Electro Wizard Magic Archer
Mega Knight
Fireball The Log Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Lumberjack The Log Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard Mega Knight
Fireball P.E.K.K.A The Log Lumberjack Mega Knight
Fireball The Log Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Fireball Magic Archer
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Inferno Dragon Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Fireball The Log Magic Archer Lumberjack Mega Knight
Inferno Dragon Fireball Electro Wizard Magic Archer
P.E.K.K.A Lumberjack Mega Knight Fireball The Log Electro Wizard
Fireball Mega Knight P.E.K.K.A The Log Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack Mega Knight
Fireball P.E.K.K.A The Log Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Fireball P.E.K.K.A Electro Wizard Lumberjack
Fireball Mega Knight The Log Electro Wizard Magic Archer Lumberjack
The Log Fireball Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Mega Knight Fireball P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard The Log Inferno Dragon Magic Archer Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight The Log Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Fireball The Log Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Mega Knight Fireball The Log Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Lumberjack
P.E.K.K.A Mega Knight Fireball The Log Electro Wizard
P.E.K.K.A Mega Knight Fireball Lumberjack
Fireball Magic Archer Mega Knight
Electro Wizard Fireball P.E.K.K.A The Log Inferno Dragon Magic Archer Lumberjack
Mega Knight Fireball P.E.K.K.A The Log Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer Mega Knight
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Electro Wizard Lumberjack
Fireball The Log Electro Wizard Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log Mega Knight
Fireball
Fireball The Log Electro Wizard Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer Mega Knight
Inferno Dragon
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Fireball The Log Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer
The Log Fireball
Fireball Electro Wizard Magic Archer Lumberjack Mega Knight
The Log Fireball Magic Archer
Fireball
P.E.K.K.A Mega Knight
Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Electro Wizard Magic Archer Mega Knight

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