My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Goblin Barrel Miner
Zap
Goblin Barrel
Barbarian Barrel
Knight Wizard Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Wizard Goblin Barrel P.E.K.K.A Miner Electro Wizard
Fireball
Wizard Goblin Barrel Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Tornado Miner Fireball Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Barrel Tornado Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Fireball Wizard Miner Electro Wizard
Fireball
Tornado Knight Miner Electro Wizard
Wizard
Tornado Knight P.E.K.K.A Miner
Goblin Barrel
Knight P.E.K.K.A Miner
Tornado
Fireball Wizard P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Wizard Goblin Barrel
Miner
Knight Fireball Wizard Goblin Barrel Electro Wizard
Electro Wizard
P.E.K.K.A Knight Fireball Miner

Defense Synergies 4 9

Knight
Electro Wizard Fireball Wizard Tornado
Fireball
Tornado Knight Miner Electro Wizard
Wizard
Tornado Knight P.E.K.K.A Electro Wizard
Goblin Barrel
Tornado
Fireball Wizard P.E.K.K.A Knight Electro Wizard
P.E.K.K.A
Tornado Wizard Electro Wizard
Miner
Fireball
Electro Wizard
Knight Fireball Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Electro Wizard
Tornado Electro Wizard Fireball Wizard
Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Miner Electro Wizard
Electro Wizard Knight Fireball Wizard Tornado
Fireball Wizard Tornado Electro Wizard
P.E.K.K.A Knight Fireball Wizard Electro Wizard
Fireball Wizard Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado Fireball P.E.K.K.A Electro Wizard
Wizard Knight Fireball Tornado P.E.K.K.A Electro Wizard
Fireball Knight Wizard Tornado Electro Wizard
Wizard Tornado Knight Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Knight Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Knight Wizard Miner
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Fireball Tornado Electro Wizard
P.E.K.K.A Knight
Fireball Wizard Tornado Electro Wizard
P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Fireball Tornado
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Knight Fireball Wizard
Wizard Fireball
Electro Wizard Knight Fireball Tornado P.E.K.K.A
Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Miner Electro Wizard
Fireball Miner
Knight Fireball
Fireball Wizard
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Miner Wizard Tornado
Fireball Tornado Electro Wizard
Miner Knight Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Knight Fireball Miner
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Wizard Electro Wizard
Fireball Wizard Tornado Miner
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Miner Wizard Tornado Electro Wizard
Fireball Wizard Tornado Miner
Fireball Miner Tornado
Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Tornado Electro Wizard
Fireball
Fireball Miner Knight Wizard Electro Wizard
Fireball Wizard
Fireball Tornado
P.E.K.K.A
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Miner Electro Wizard

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