My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elite Barbarians Wizard Executioner Magic Archer
The Log
Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard Executioner P.E.K.K.A Magic Archer
Fireball
Minions Elite Barbarians Wizard Executioner Magic Archer
Poison
Minions Wizard Executioner Magic Archer
Lightning
Elite Barbarians Wizard Executioner Magic Archer
Rocket
Elite Barbarians Wizard Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Freeze Magic Archer Wizard Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Freeze Magic Archer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians P.E.K.K.A
Elite Barbarians
Minions Fireball Wizard
Fireball
Elite Barbarians Freeze Magic Archer
Wizard
Elite Barbarians P.E.K.K.A
Freeze
Fireball
Executioner
P.E.K.K.A
P.E.K.K.A
Magic Archer Minions Wizard Executioner
Magic Archer
P.E.K.K.A Fireball

Defense Synergies 0 6

Minions
Freeze P.E.K.K.A
Elite Barbarians
Wizard
Fireball
Freeze
Wizard
Elite Barbarians Freeze P.E.K.K.A
Freeze
Minions Fireball Wizard
Executioner
P.E.K.K.A
Minions Wizard
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Executioner Magic Archer
Elite Barbarians P.E.K.K.A Minions Executioner
P.E.K.K.A Minions Elite Barbarians Freeze Executioner
Elite Barbarians P.E.K.K.A Minions
Elite Barbarians Fireball P.E.K.K.A
Fireball Freeze Minions Executioner Magic Archer
Minions Fireball Wizard Freeze Executioner Magic Archer
Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians
Minions Executioner Fireball Wizard Freeze Magic Archer
Minions Executioner Fireball Wizard Magic Archer
P.E.K.K.A Minions Elite Barbarians Fireball Wizard Freeze
Fireball Wizard Executioner Minions Freeze P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball Freeze P.E.K.K.A
Wizard Minions Elite Barbarians Fireball Executioner P.E.K.K.A
Fireball Minions Elite Barbarians Wizard Executioner Magic Archer
Wizard Freeze Executioner Minions Fireball Magic Archer
P.E.K.K.A Elite Barbarians
Wizard Minions Elite Barbarians Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball P.E.K.K.A
Fireball Elite Barbarians Wizard Executioner Magic Archer
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Executioner
Fireball Wizard Executioner Minions Freeze Magic Archer
P.E.K.K.A Minions Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Freeze P.E.K.K.A Minions Elite Barbarians Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Wizard Executioner
Wizard Fireball Executioner Magic Archer
Elite Barbarians Minions Fireball Freeze Executioner P.E.K.K.A Magic Archer
Minions Executioner Elite Barbarians Fireball Wizard Freeze P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Freeze
Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball Freeze
Fireball Wizard Executioner Magic Archer
Fireball Wizard Executioner Minions Freeze Magic Archer
Wizard Executioner Magic Archer
Fireball Wizard Freeze Executioner Magic Archer
Fireball Wizard
Minions Elite Barbarians Fireball
Fireball Wizard Magic Archer
Fireball Wizard Executioner Magic Archer
Elite Barbarians Fireball Executioner Magic Archer
Minions Fireball Freeze Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Wizard Executioner Magic Archer
Magic Archer Fireball Wizard Executioner
Fireball Freeze
Minions
Fireball Wizard Executioner Magic Archer
Fireball Wizard Magic Archer
Minions Fireball Magic Archer
Fireball Wizard
Fireball
Freeze Fireball Wizard Executioner Magic Archer
Fireball Wizard Executioner Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball Wizard Executioner Magic Archer
Minions Fireball Wizard Freeze
Elite Barbarians Fireball
Fireball Wizard Magic Archer
Fireball Freeze Magic Archer
P.E.K.K.A
Fireball Wizard Magic Archer
Minions Fireball Freeze Magic Archer
Fireball Wizard Executioner Magic Archer
Freeze
Fireball
Fireball Wizard Executioner Magic Archer
Fireball Wizard Executioner Magic Archer
Fireball
Elite Barbarians Executioner P.E.K.K.A
Minions Elite Barbarians Fireball Freeze Magic Archer
Fireball Executioner Magic Archer
Fireball Freeze Executioner Magic Archer

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