My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Tornado Fireball Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Tornado Fireball

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Valkyrie P.E.K.K.A
Fireball
Hog Rider Tornado
Valkyrie
Fire Spirit Hog Rider Goblin Gang Wizard Tornado P.E.K.K.A
Hog Rider
Fire Spirit Goblin Gang Fireball Valkyrie Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Valkyrie Hog Rider
P.E.K.K.A
Fire Spirit Tornado Goblin Gang Valkyrie Wizard

Defense Synergies 3 10

Fire Spirit
Valkyrie Tornado P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Fireball
Tornado Valkyrie
Valkyrie
Fire Spirit Goblin Gang Fireball Wizard Tornado P.E.K.K.A
Hog Rider
Wizard
Tornado Valkyrie P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Fire Spirit Valkyrie
P.E.K.K.A
Tornado Fire Spirit Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
P.E.K.K.A Goblin Gang Valkyrie
Goblin Gang Tornado P.E.K.K.A Fire Spirit Valkyrie
P.E.K.K.A Goblin Gang Valkyrie
Fireball Valkyrie Tornado P.E.K.K.A
Goblin Gang Fireball Tornado Fire Spirit Valkyrie
Tornado Fire Spirit Goblin Gang Fireball Wizard
Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Valkyrie
Goblin Gang Valkyrie Fireball Wizard Tornado
Goblin Gang Fireball Wizard Tornado
P.E.K.K.A Fire Spirit Goblin Gang Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Goblin Gang Fireball P.E.K.K.A
Wizard Goblin Gang Fireball Valkyrie Tornado P.E.K.K.A
Fire Spirit Fireball Goblin Gang Valkyrie Wizard Tornado
Valkyrie Wizard Tornado Fire Spirit Fireball
P.E.K.K.A Tornado
Goblin Gang Valkyrie Wizard Fire Spirit Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball P.E.K.K.A
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang P.E.K.K.A Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Fireball Tornado
P.E.K.K.A Goblin Gang Valkyrie
Fire Spirit Fireball Wizard Goblin Gang Tornado
Goblin Gang P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Tornado
P.E.K.K.A Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Fireball Valkyrie Tornado P.E.K.K.A
Valkyrie Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado
Fireball Fire Spirit Wizard Tornado
Fireball Wizard Tornado
Fire Spirit Goblin Gang Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Fire Spirit Wizard Tornado
Fire Spirit Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fire Spirit Fireball Wizard
Fire Spirit Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Valkyrie Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fire Spirit Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Wizard Tornado
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball Tornado
P.E.K.K.A
Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado

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