My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Musketeer Guards
Zap
Guards
Barbarian Barrel
Musketeer Valkyrie Bomb Tower Wizard Guards
The Log
Musketeer Guards
Earthquake
Bomb Tower Guards
Arrows
Guards
Royal Delivery
Musketeer Valkyrie Wizard Guards
Fireball
Musketeer Bomb Tower Wizard
Poison
Musketeer Bomb Tower Wizard Guards
Lightning
Musketeer Valkyrie Bomb Tower Wizard
Rocket
Musketeer Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Fireball Musketeer Valkyrie Bomb Tower Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Fireball Musketeer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant
Musketeer
Valkyrie Giant
Valkyrie
Musketeer Giant Wizard
Bomb Tower
Giant
Musketeer Rage Fireball Valkyrie Wizard Guards
Wizard
Valkyrie Giant Rage
Rage
Giant Wizard
Guards
Giant

Defense Synergies 2 7

Fireball
Musketeer Valkyrie Bomb Tower
Musketeer
Valkyrie Guards Fireball Bomb Tower
Valkyrie
Musketeer Fireball Bomb Tower Wizard
Bomb Tower
Fireball Musketeer Valkyrie
Giant
Wizard
Valkyrie Guards
Rage
Guards
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Wizard
Bomb Tower Musketeer Valkyrie
Bomb Tower Musketeer Valkyrie
Bomb Tower Musketeer Valkyrie Guards
Fireball Valkyrie Bomb Tower
Fireball Musketeer Valkyrie Bomb Tower Guards
Musketeer Fireball Bomb Tower Wizard
Fireball Musketeer Valkyrie Bomb Tower
Musketeer Bomb Tower
Guards Musketeer Valkyrie
Valkyrie Guards Fireball Musketeer Bomb Tower Wizard
Musketeer Fireball Wizard
Bomb Tower Fireball Musketeer Valkyrie Wizard Guards
Fireball Valkyrie Bomb Tower Wizard Guards
Bomb Tower
Bomb Tower Fireball
Bomb Tower Wizard Fireball Musketeer Valkyrie
Fireball Bomb Tower Musketeer Valkyrie Wizard Guards
Valkyrie Bomb Tower Wizard Fireball Musketeer Guards
Musketeer Bomb Tower
Valkyrie Wizard Fireball Musketeer Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Musketeer Valkyrie Bomb Tower Wizard
Guards Musketeer Valkyrie Bomb Tower
Valkyrie Guards Fireball Musketeer
Musketeer Valkyrie Guards
Fireball Wizard Musketeer Bomb Tower
Guards Fireball Musketeer Valkyrie Bomb Tower
Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower
Musketeer Guards
Musketeer Valkyrie Bomb Tower Guards
Fireball Valkyrie Guards
Fireball Valkyrie Bomb Tower Wizard Guards
Wizard Fireball Musketeer Valkyrie Bomb Tower
Guards Fireball Musketeer Valkyrie Bomb Tower
Valkyrie Fireball Musketeer Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Guards
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie Guards
Fireball Wizard Valkyrie
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Fireball Musketeer Guards
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Valkyrie Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard Guards
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer Guards
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer

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