Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Good
Versatility Deck versatility Godly!
Synergy Deck synergy Mediocre

1 problems Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon P.E.K.K.A Lumberjack Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Lumberjack Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeleton Army
Giant Snowball Musketeer Skeleton Army Baby Dragon Lumberjack
Zap Skeleton Army
Barbarian Barrel Musketeer Skeleton Army Lumberjack Electro Wizard
The Log Musketeer Skeleton Army Lumberjack
Earthquake Skeleton Army
Arrows Skeleton Army
Royal Delivery Musketeer Skeleton Army Baby Dragon P.E.K.K.A Lumberjack Electro Wizard
Fireball Musketeer Skeleton Army Baby Dragon Lumberjack Electro Wizard
Poison Musketeer Skeleton Army Electro Wizard
Lightning Musketeer Baby Dragon Lumberjack Electro Wizard
Rocket Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Musketeer Baby Dragon Lumberjack Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Musketeer

Synergies   3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball + The Log
Musketeer + Baby Dragon Electro Wizard P.E.K.K.A
Skeleton Army +
Baby Dragon + P.E.K.K.A Musketeer Lumberjack Electro Wizard
+ Electro Wizard Baby Dragon The Log Musketeer
+ Fireball P.E.K.K.A
+ Baby Dragon
+ P.E.K.K.A Musketeer Baby Dragon

Counters   67 84

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Fireball Electro Wizard The Log
Electro Wizard Baby Dragon Skeleton Army The Log Musketeer Fireball
Skeleton Army The Log Electro Wizard Fireball Baby Dragon Lumberjack
Fireball Electro Wizard Baby Dragon The Log
P.E.K.K.A Electro Wizard Lumberjack Baby Dragon Skeleton Army Fireball Musketeer
Baby Dragon Musketeer Fireball Electro Wizard
Baby Dragon Electro Wizard The Log Fireball Skeleton Army P.E.K.K.A Musketeer
Fireball Baby Dragon Electro Wizard Musketeer
P.E.K.K.A The Log Electro Wizard Lumberjack Fireball Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army Lumberjack Electro Wizard The Log Musketeer
P.E.K.K.A Skeleton Army Musketeer Electro Wizard The Log
Baby Dragon The Log Skeleton Army
Musketeer Electro Wizard Baby Dragon Fireball
The Log Fireball Electro Wizard Skeleton Army Baby Dragon Musketeer
P.E.K.K.A Lumberjack Skeleton Army Musketeer
Skeleton Army P.E.K.K.A Lumberjack Musketeer Electro Wizard
The Log Lumberjack P.E.K.K.A Electro Wizard Fireball Musketeer Baby Dragon Skeleton Army
P.E.K.K.A Skeleton Army Musketeer Electro Wizard Lumberjack The Log
P.E.K.K.A Electro Wizard Baby Dragon Musketeer
Skeleton Army Electro Wizard Lumberjack P.E.K.K.A Musketeer Fireball The Log
Electro Wizard Musketeer Baby Dragon The Log Fireball
Fireball Electro Wizard Musketeer Baby Dragon
Baby Dragon P.E.K.K.A Musketeer Fireball
Fireball Baby Dragon Electro Wizard P.E.K.K.A The Log Skeleton Army
P.E.K.K.A Lumberjack Skeleton Army Musketeer
Fireball
P.E.K.K.A Skeleton Army Lumberjack Electro Wizard Musketeer
Musketeer Fireball The Log Electro Wizard
Electro Wizard Skeleton Army Fireball Musketeer
Musketeer Electro Wizard The Log Baby Dragon Lumberjack Fireball
Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard Skeleton Army
Fireball
Musketeer P.E.K.K.A Electro Wizard Baby Dragon Fireball The Log
Fireball Skeleton Army P.E.K.K.A
Fireball Lumberjack P.E.K.K.A Baby Dragon Skeleton Army The Log Electro Wizard
Electro Wizard Skeleton Army The Log Fireball Baby Dragon
Fireball The Log Electro Wizard Skeleton Army Baby Dragon Lumberjack Musketeer
Baby Dragon Electro Wizard Musketeer The Log Lumberjack Skeleton Army
Fireball Baby Dragon The Log Electro Wizard
Musketeer Baby Dragon Electro Wizard
Fireball Musketeer
Skeleton Army Electro Wizard The Log Lumberjack Musketeer P.E.K.K.A
Skeleton Army The Log P.E.K.K.A Electro Wizard
Electro Wizard Musketeer Baby Dragon Lumberjack Fireball The Log
Musketeer Electro Wizard Fireball
P.E.K.K.A Skeleton Army Electro Wizard Baby Dragon Musketeer
P.E.K.K.A Skeleton Army The Log Electro Wizard Musketeer
Electro Wizard Baby Dragon Fireball Musketeer
Musketeer Lumberjack Skeleton Army Electro Wizard P.E.K.K.A
P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Musketeer
P.E.K.K.A Lumberjack Musketeer
P.E.K.K.A Skeleton Army Musketeer The Log Electro Wizard
Skeleton Army Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Skeleton Army Lumberjack P.E.K.K.A Musketeer The Log
Fireball Electro Wizard The Log Baby Dragon Lumberjack Musketeer
P.E.K.K.A Skeleton Army Electro Wizard Lumberjack Musketeer
Lumberjack Baby Dragon Musketeer P.E.K.K.A Skeleton Army Electro Wizard
Lumberjack P.E.K.K.A Musketeer Skeleton Army Electro Wizard
Fireball Baby Dragon Electro Wizard The Log Lumberjack
Fireball Lumberjack Electro Wizard P.E.K.K.A Musketeer Skeleton Army Baby Dragon
Musketeer Electro Wizard Fireball Skeleton Army Baby Dragon
Skeleton Army P.E.K.K.A Fireball Lumberjack Electro Wizard Musketeer
Skeleton Army The Log Lumberjack Electro Wizard Baby Dragon P.E.K.K.A Fireball Musketeer
Skeleton Army Electro Wizard Musketeer The Log P.E.K.K.A Lumberjack
Skeleton Army Lumberjack Electro Wizard Baby Dragon The Log
P.E.K.K.A Electro Wizard Skeleton Army Baby Dragon Lumberjack
Electro Wizard Fireball Musketeer Baby Dragon
P.E.K.K.A Lumberjack

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Electro Wizard Baby Dragon Musketeer Skeleton Army Fireball
The Log Baby Dragon Electro Wizard
Skeleton Army The Log Lumberjack Musketeer Electro Wizard Baby Dragon
Baby Dragon Electro Wizard The Log Lumberjack Musketeer
Baby Dragon Electro Wizard Fireball Musketeer
The Log Baby Dragon Musketeer Electro Wizard
Fireball Musketeer Baby Dragon The Log Electro Wizard Lumberjack
Lumberjack Skeleton Army Musketeer Baby Dragon Electro Wizard
Baby Dragon Musketeer Fireball Electro Wizard
Fireball Baby Dragon Musketeer Skeleton Army
Musketeer Skeleton Army Electro Wizard
The Log
Musketeer Lumberjack Electro Wizard
Fireball The Log Baby Dragon Musketeer Electro Wizard
Electro Wizard Fireball Musketeer