My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Barbarians Musketeer Valkyrie Goblin Hut Wizard Barbarian Hut
The Log
Barbarians Musketeer Hog Rider Goblin Hut Barbarian Hut
Earthquake
Barbarians Hog Rider Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Musketeer Valkyrie Hog Rider Goblin Hut Wizard
Fireball
Barbarians Musketeer Hog Rider Goblin Hut Wizard Barbarian Hut
Poison
Barbarians Musketeer Goblin Hut Wizard Barbarian Hut
Lightning
Musketeer Valkyrie Goblin Hut Wizard Barbarian Hut
Rocket
Barbarians Musketeer Valkyrie Hog Rider Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Hog Rider Barbarians Goblin Hut Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Valkyrie Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider
Musketeer
Valkyrie Hog Rider Barbarian Hut Goblin Hut
Valkyrie
Musketeer Hog Rider Goblin Hut Wizard Barbarian Hut
Hog Rider
Fireball Musketeer Valkyrie Barbarians Goblin Hut Wizard Barbarian Hut
Goblin Hut
Musketeer Valkyrie Hog Rider Barbarian Hut
Wizard
Valkyrie Hog Rider
Barbarian Hut
Musketeer Valkyrie Hog Rider Goblin Hut

Defense Synergies 1 10

Barbarians
Fireball
Musketeer Valkyrie Goblin Hut Barbarian Hut
Musketeer
Valkyrie Fireball Goblin Hut Barbarian Hut
Valkyrie
Musketeer Fireball Goblin Hut Wizard
Hog Rider
Goblin Hut
Fireball Musketeer Valkyrie Wizard Barbarian Hut
Wizard
Valkyrie Goblin Hut
Barbarian Hut
Fireball Musketeer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Musketeer Valkyrie Goblin Hut Wizard
Barbarians Barbarian Hut Musketeer Valkyrie Goblin Hut
Barbarians Goblin Hut Barbarian Hut Musketeer Valkyrie
Barbarians Goblin Hut Barbarian Hut Musketeer Valkyrie
Barbarians Fireball Valkyrie
Fireball Musketeer Valkyrie
Musketeer Fireball Goblin Hut Wizard Barbarian Hut
Barbarian Hut Barbarians Fireball Musketeer Valkyrie
Barbarians Barbarian Hut Musketeer Goblin Hut
Barbarians Musketeer Valkyrie
Barbarians Valkyrie Fireball Musketeer Goblin Hut Wizard
Musketeer Fireball Goblin Hut Wizard Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Fireball Musketeer Valkyrie Wizard
Fireball Valkyrie Wizard Barbarian Hut Barbarians Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Fireball Goblin Hut
Barbarians Wizard Barbarian Hut Fireball Musketeer Valkyrie Goblin Hut
Fireball Barbarians Musketeer Valkyrie Goblin Hut Wizard Barbarian Hut
Valkyrie Wizard Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Musketeer Goblin Hut
Valkyrie Wizard Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Barbarian Hut Fireball Goblin Hut
Fireball Musketeer Valkyrie Wizard
Barbarians Musketeer Valkyrie Goblin Hut Barbarian Hut
Valkyrie Barbarians Fireball Musketeer Barbarian Hut
Barbarians Barbarian Hut Musketeer Valkyrie Goblin Hut
Fireball Wizard Musketeer Goblin Hut
Barbarians Fireball Musketeer Valkyrie Goblin Hut Barbarian Hut
Barbarians Valkyrie Barbarian Hut
Barbarians Fireball Valkyrie Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Musketeer Valkyrie Goblin Hut
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard Barbarian Hut
Wizard Barbarians Fireball Musketeer Valkyrie Barbarian Hut
Barbarians Goblin Hut Fireball Musketeer Valkyrie Barbarian Hut
Valkyrie Barbarians Fireball Musketeer Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Barbarian Hut
Fireball Musketeer
Fireball Goblin Hut Barbarian Hut
Barbarians Fireball Musketeer Valkyrie Barbarian Hut
Fireball Wizard Valkyrie
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard Barbarian Hut
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer
Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer Goblin Hut Wizard Barbarian Hut
Fireball Musketeer Goblin Hut Wizard Barbarian Hut
Fireball
Fireball Musketeer Wizard
Fireball Valkyrie Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer Barbarian Hut
Fireball Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Goblin Hut Wizard
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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