My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Goblin Gang Hog Rider
Zap
Bats Archers Goblin Gang Mortar
Barbarian Barrel
Archers Goblin Gang Mortar Valkyrie
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Valkyrie Hog Rider
Fireball
Archers Goblin Gang Mortar Hog Rider
Poison
Bats Archers Goblin Gang Mortar
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Gang Mortar Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mortar
Archers
Valkyrie Mortar Hog Rider
Goblin Gang
Hog Rider Mortar Valkyrie
Mortar
Bats Archers Goblin Gang Fireball Hog Rider The Log
Fireball
Hog Rider Mortar The Log
Valkyrie
Bats Archers Hog Rider Goblin Gang
Hog Rider
Bats Goblin Gang Fireball Valkyrie The Log Archers Mortar
The Log
Hog Rider Mortar Fireball

Defense Synergies 2 14

Bats
Mortar Valkyrie The Log
Archers
Valkyrie Goblin Gang Mortar The Log
Goblin Gang
Archers Mortar Valkyrie The Log
Mortar
Bats Archers Goblin Gang Fireball Valkyrie The Log
Fireball
The Log Mortar Valkyrie
Valkyrie
Archers Bats Goblin Gang Mortar Fireball The Log
Hog Rider
The Log
Fireball Bats Archers Goblin Gang Mortar Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie The Log
Bats Goblin Gang Mortar Valkyrie The Log
Goblin Gang Mortar Bats Archers Valkyrie
Bats Goblin Gang Mortar Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Bats Archers Valkyrie
Bats Archers Goblin Gang Mortar Fireball
Fireball Valkyrie The Log
Goblin Gang Mortar
Goblin Gang Archers Valkyrie
Bats Archers Goblin Gang Valkyrie Fireball The Log
Bats Archers Goblin Gang Fireball
Mortar Bats Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Bats Goblin Gang Mortar The Log
Goblin Gang Mortar
Goblin Gang Mortar Fireball The Log
Bats Goblin Gang Mortar Fireball Valkyrie
Mortar Fireball Bats Archers Goblin Gang Valkyrie The Log
Mortar Valkyrie The Log Bats Archers Fireball
Mortar
Goblin Gang Valkyrie Bats Archers Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Fireball
Fireball Archers Goblin Gang Mortar Valkyrie The Log
Goblin Gang Bats Valkyrie The Log
Goblin Gang Valkyrie Bats Fireball The Log
Goblin Gang Valkyrie
Fireball Bats Archers Goblin Gang
Goblin Gang Bats Archers Fireball Valkyrie
Valkyrie
Bats Mortar Fireball Valkyrie The Log
Goblin Gang
Bats Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie
Archers Fireball Valkyrie
Goblin Gang Bats Archers Mortar Fireball Valkyrie The Log
Bats Valkyrie Archers Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie The Log
Mortar Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Mortar Valkyrie The Log
Fireball Bats
Archers Mortar The Log
Fireball The Log
Fireball The Log Mortar
Bats Goblin Gang Fireball
Mortar Fireball Valkyrie The Log
Fireball Archers
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats
Archers Mortar Fireball The Log
Mortar Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball Valkyrie
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Bats Archers Fireball
Bats Fireball
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Bats Archers Goblin Gang Fireball
Fireball Archers
The Log Fireball
Fireball Goblin Gang Valkyrie
The Log Mortar Fireball
Fireball
Bats Goblin Gang Fireball The Log
Bats Fireball
Mortar Fireball The Log

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