My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Mortar Goblin Hut
Barbarian Barrel
Mortar Tesla Valkyrie Goblin Hut Ice Wizard
The Log
Goblin Hut
Earthquake
Mortar Tesla Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Valkyrie Goblin Hut Ice Wizard
Fireball
Mortar Tesla Goblin Hut Ice Wizard
Poison
Mortar Goblin Hut Ice Wizard
Lightning
Mortar Tesla Valkyrie Goblin Hut Ice Wizard
Rocket
Mortar Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Ice Wizard Mortar Tesla Fireball Valkyrie Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Ice Wizard Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Goblin Hut The Log
Tesla
Fireball
Mirror Mortar The Log
Valkyrie
Goblin Hut
Goblin Hut
Mortar Valkyrie Mirror The Log Ice Wizard
Mirror
Fireball The Log Goblin Hut
The Log
Mirror Mortar Fireball Goblin Hut
Ice Wizard
Goblin Hut

Defense Synergies 4 21

Mortar
Tesla Fireball Valkyrie Goblin Hut Mirror The Log Ice Wizard
Tesla
Mirror The Log Mortar Fireball Valkyrie
Fireball
Mirror The Log Mortar Tesla Valkyrie Goblin Hut Ice Wizard
Valkyrie
Mortar Tesla Fireball Goblin Hut Mirror The Log Ice Wizard
Goblin Hut
Mortar Fireball Valkyrie Mirror Ice Wizard
Mirror
Tesla Fireball Mortar Valkyrie Goblin Hut The Log Ice Wizard
The Log
Tesla Fireball Mortar Valkyrie Mirror Ice Wizard
Ice Wizard
Mortar Fireball Valkyrie Goblin Hut Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Fireball Valkyrie Goblin Hut The Log
Mortar Tesla Valkyrie Goblin Hut The Log Ice Wizard
Mortar Tesla Goblin Hut Valkyrie Ice Wizard
Tesla Goblin Hut Mortar Valkyrie Ice Wizard
Fireball Valkyrie The Log
Fireball The Log Tesla Valkyrie Ice Wizard
Tesla Mortar Fireball Goblin Hut Ice Wizard
Tesla Fireball Valkyrie The Log
Tesla Mortar Goblin Hut Ice Wizard
Tesla Valkyrie Ice Wizard
Valkyrie Ice Wizard Tesla Fireball Goblin Hut The Log
Tesla Fireball Goblin Hut Ice Wizard
Mortar Tesla Goblin Hut Fireball Valkyrie The Log Ice Wizard
Fireball Valkyrie Mortar Tesla Goblin Hut The Log
Mortar Tesla Goblin Hut
Mortar Tesla Fireball Goblin Hut The Log
Tesla Mortar Fireball Valkyrie Goblin Hut
Mortar Tesla Fireball Valkyrie Goblin Hut The Log Ice Wizard
Mortar Valkyrie The Log Tesla Fireball Goblin Hut Ice Wizard
Mortar Tesla Goblin Hut
Valkyrie Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Goblin Hut
Fireball Mortar Tesla Valkyrie The Log
Valkyrie Goblin Hut The Log
Valkyrie Tesla Fireball The Log
Tesla Valkyrie Goblin Hut
Fireball Tesla Goblin Hut Ice Wizard
Tesla Fireball Valkyrie Goblin Hut Ice Wizard
Tesla Valkyrie
Mortar Fireball Valkyrie Goblin Hut The Log
Tesla Goblin Hut
Tesla Valkyrie Goblin Hut
Fireball Valkyrie The Log
Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Goblin Hut Mortar Fireball Valkyrie The Log
Valkyrie Tesla Fireball Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie The Log
Mortar Fireball The Log Ice Wizard
Fireball Goblin Hut The Log
Fireball Valkyrie The Log
Fireball Mortar Valkyrie The Log
Fireball Ice Wizard
Mortar The Log
Fireball The Log Ice Wizard
Fireball The Log Mortar
Fireball
Mortar Fireball Valkyrie The Log
Fireball
Mortar Fireball Goblin Hut The Log
Mortar Fireball
Mortar Fireball Goblin Hut The Log
Mortar Fireball Goblin Hut The Log
Mortar Fireball Goblin Hut The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball Valkyrie Ice Wizard
Mortar Fireball The Log Ice Wizard
Fireball Mortar The Log
Fireball Mortar The Log
Fireball Ice Wizard
Fireball Goblin Hut
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Fireball Goblin Hut
Fireball Ice Wizard
The Log Fireball
Fireball Valkyrie
The Log Mortar Fireball
Fireball
Fireball The Log
Fireball
Mortar Fireball The Log

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