My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang
Giant Snowball
Bomber Minions Goblin Gang Flying Machine
Zap
Bomber Minions Goblin Gang Flying Machine Inferno Tower
Barbarian Barrel
Bomber Goblin Gang Inferno Tower Wizard
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang Inferno Tower
Arrows
Bomber Minions Goblin Gang Flying Machine
Royal Delivery
Bomber Minions Goblin Gang Flying Machine Wizard
Fireball
Bomber Minions Goblin Gang Flying Machine Inferno Tower Wizard
Poison
Bomber Minions Goblin Gang Flying Machine Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Goblin Gang Fireball Flying Machine Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Goblin Gang Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions
Minions
Bomber Golem
Goblin Gang
Golem
Fireball
Golem
Flying Machine
Golem
Inferno Tower
Wizard
Golem
Golem
Bomber Fireball Minions Goblin Gang Flying Machine Wizard

Defense Synergies 1 5

Bomber
Minions
Flying Machine Inferno Tower
Goblin Gang
Inferno Tower Flying Machine
Fireball
Inferno Tower
Flying Machine
Minions Goblin Gang Inferno Tower
Inferno Tower
Goblin Gang Minions Fireball Flying Machine
Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Flying Machine Inferno Tower Wizard
Inferno Tower Bomber Minions Goblin Gang Flying Machine
Goblin Gang Inferno Tower Bomber Minions
Inferno Tower Bomber Minions Goblin Gang
Bomber Fireball
Goblin Gang Fireball Bomber Minions Flying Machine
Minions Inferno Tower Goblin Gang Fireball Flying Machine Wizard
Fireball Flying Machine Inferno Tower
Inferno Tower Minions Goblin Gang
Goblin Gang Bomber Inferno Tower
Minions Goblin Gang Bomber Fireball Flying Machine Wizard
Minions Inferno Tower Goblin Gang Fireball Flying Machine Wizard
Inferno Tower Bomber Minions Goblin Gang Fireball Flying Machine Wizard
Bomber Fireball Wizard Minions Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Wizard Bomber Minions Goblin Gang Fireball Inferno Tower
Fireball Bomber Minions Goblin Gang Flying Machine Wizard
Wizard Bomber Minions Fireball Flying Machine
Inferno Tower
Bomber Goblin Gang Wizard Minions Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower
Fireball Bomber Goblin Gang Flying Machine Wizard
Goblin Gang Minions Inferno Tower
Goblin Gang Fireball Inferno Tower
Inferno Tower Goblin Gang
Fireball Wizard Minions Goblin Gang Flying Machine
Goblin Gang Minions Fireball Flying Machine Inferno Tower
Inferno Tower
Minions Fireball Flying Machine Inferno Tower
Inferno Tower Goblin Gang
Minions Flying Machine Inferno Tower
Fireball
Goblin Gang Fireball Inferno Tower Wizard
Wizard Bomber Fireball Flying Machine
Goblin Gang Inferno Tower Bomber Minions Fireball Flying Machine
Minions Bomber Fireball Flying Machine Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Bomber Fireball Wizard
Fireball Wizard Minions Flying Machine
Bomber Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Minions Goblin Gang Fireball
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Flying Machine Fireball
Minions Fireball Flying Machine
Fireball Flying Machine
Bomber Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Bomber Minions
Bomber Fireball Flying Machine Wizard
Bomber Fireball Flying Machine Wizard
Minions Fireball
Fireball Wizard
Fireball Flying Machine
Bomber Fireball Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Fireball Flying Machine Wizard
Minions Fireball Flying Machine Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Minions Goblin Gang Fireball Flying Machine
Fireball Flying Machine Wizard
Fireball
Fireball Goblin Gang Flying Machine Wizard
Bomber Fireball Flying Machine Wizard
Fireball
Flying Machine
Minions Goblin Gang Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: