My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Fire Spirit Minions Barbarians Miner
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Barbarians Ice Wizard
The Log
Fire Spirit Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Mini P.E.K.K.A Miner Ice Wizard
Fireball
Minions Barbarians Ice Wizard
Poison
Minions Barbarians Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Miner Ice Wizard Fireball Mini P.E.K.K.A Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Mini P.E.K.K.A
Zap
Fireball Miner Fire Spirit Minions Mini P.E.K.K.A Ice Wizard
Minions
Miner Zap Mini P.E.K.K.A
Barbarians
Fireball
Zap Miner
Mini P.E.K.K.A
Fire Spirit Zap Minions Ice Wizard
Miner
Fire Spirit Zap Minions Fireball
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 2 11

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Minions Barbarians Miner Ice Wizard
Minions
Zap Ice Wizard
Barbarians
Zap
Fireball
Zap Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
Zap Fire Spirit Fireball Ice Wizard
Miner
Zap Fireball
Ice Wizard
Zap Minions Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Barbarians Mini P.E.K.K.A Zap Minions Ice Wizard
Barbarians Mini P.E.K.K.A Fire Spirit Minions Ice Wizard
Barbarians Mini P.E.K.K.A Minions Ice Wizard
Barbarians Fireball Mini P.E.K.K.A
Fireball Fire Spirit Zap Minions Ice Wizard
Minions Fire Spirit Zap Fireball Ice Wizard
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Minions Ice Wizard
Fire Spirit Barbarians Mini P.E.K.K.A Miner Ice Wizard
Minions Barbarians Ice Wizard Zap Fireball
Minions Zap Fireball Ice Wizard
Barbarians Mini P.E.K.K.A Fire Spirit Zap Minions Fireball Ice Wizard
Fire Spirit Fireball Zap Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Minions Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Minions Barbarians Ice Wizard
Zap Fire Spirit Minions Barbarians Fireball Ice Wizard
Barbarians Mini P.E.K.K.A
Fire Spirit Minions Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Miner
Barbarians Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Zap Minions Ice Wizard
Mini P.E.K.K.A Minions Barbarians Fireball Ice Wizard
Mini P.E.K.K.A Barbarians
Zap Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Barbarians Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Ice Wizard
Fireball Miner
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions Ice Wizard
Fire Spirit
Fireball Fire Spirit Zap Ice Wizard
Fireball Miner Zap
Fire Spirit Minions Fireball Mini P.E.K.K.A
Miner Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball Miner
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball Miner
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball Ice Wizard
Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Fire Spirit Zap Fireball Ice Wizard
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Miner
Zap Fireball
Fireball
Zap Fire Spirit Minions Barbarians Fireball
Fireball Fire Spirit Zap Ice Wizard
Fireball
Fireball Miner Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball Miner

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