My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Dart Goblin
Zap
Archers Minions Mortar Dart Goblin
Barbarian Barrel
Archers Mortar Dart Goblin Electro Wizard
The Log
Archers Dart Goblin
Earthquake
Archers Mortar
Arrows
Archers Minions Dart Goblin
Royal Delivery
Archers Minions Dart Goblin Electro Wizard
Fireball
Archers Minions Mortar Dart Goblin Electro Wizard
Poison
Archers Minions Mortar Dart Goblin Electro Wizard
Lightning
Mortar Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Dart Goblin Tornado Mortar Fireball Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Dart Goblin Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Golem
Minions
Mortar Golem
Mortar
Archers Minions Dart Goblin Fireball Tornado
Dart Goblin
Mortar Golem
Fireball
Tornado Golem Mortar Electro Wizard
Tornado
Fireball Mortar Golem
Golem
Fireball Archers Minions Dart Goblin Tornado Electro Wizard
Electro Wizard
Fireball Golem

Defense Synergies 1 16

Archers
Minions Mortar Dart Goblin Tornado Electro Wizard
Minions
Archers Mortar Dart Goblin Electro Wizard
Mortar
Archers Minions Dart Goblin Fireball Tornado Electro Wizard
Dart Goblin
Archers Minions Mortar Tornado Electro Wizard
Fireball
Tornado Mortar Electro Wizard
Tornado
Fireball Archers Mortar Dart Goblin Electro Wizard
Golem
Electro Wizard
Archers Minions Mortar Dart Goblin Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Dart Goblin Fireball Electro Wizard
Minions Mortar Dart Goblin Electro Wizard
Mortar Tornado Archers Minions Dart Goblin Electro Wizard
Minions Mortar Dart Goblin Electro Wizard
Fireball Tornado
Fireball Tornado Archers Minions Dart Goblin Electro Wizard
Minions Dart Goblin Tornado Electro Wizard Archers Mortar Fireball
Dart Goblin Fireball Electro Wizard
Minions Mortar Tornado
Tornado Archers Dart Goblin Electro Wizard
Archers Minions Dart Goblin Electro Wizard Fireball Tornado
Minions Archers Dart Goblin Fireball Tornado Electro Wizard
Mortar Minions Fireball Electro Wizard
Fireball Minions Mortar Dart Goblin Tornado Electro Wizard
Mortar Electro Wizard
Tornado Mortar Fireball Electro Wizard
Minions Mortar Fireball Tornado Electro Wizard
Mortar Fireball Archers Minions Dart Goblin Tornado Electro Wizard
Mortar Tornado Archers Minions Dart Goblin Fireball Electro Wizard
Mortar Dart Goblin Tornado Electro Wizard
Archers Minions Dart Goblin Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Mortar
Minions Electro Wizard
Fireball Tornado Electro Wizard
Fireball Archers Minions Dart Goblin Tornado Electro Wizard
Archers Minions Dart Goblin Fireball Electro Wizard
Electro Wizard Minions Mortar Fireball Tornado
Dart Goblin
Minions Dart Goblin
Fireball Tornado Electro Wizard
Fireball
Archers Dart Goblin Fireball
Electro Wizard Archers Minions Mortar Dart Goblin Fireball Tornado
Minions Archers Dart Goblin Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Dart Goblin
Mortar Fireball Dart Goblin Tornado Electro Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Mortar
Fireball Minions Dart Goblin Tornado
Archers Mortar Dart Goblin Tornado
Fireball Dart Goblin Tornado
Fireball Mortar Dart Goblin Tornado
Minions Fireball Tornado Electro Wizard
Mortar Dart Goblin Fireball Tornado Electro Wizard
Fireball Archers Dart Goblin Tornado
Mortar Dart Goblin Fireball
Minions Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball
Mortar Fireball Tornado
Minions
Archers Mortar Dart Goblin Fireball Electro Wizard
Mortar Dart Goblin Fireball Tornado
Minions Fireball
Fireball Tornado
Tornado
Mortar Fireball
Tornado Mortar Fireball
Mortar Fireball Dart Goblin Tornado Electro Wizard
Fireball Mortar Tornado
Fireball Mortar Dart Goblin Tornado
Archers Dart Goblin Fireball Tornado Electro Wizard
Electro Wizard Minions Dart Goblin Fireball
Fireball
Mortar Dart Goblin Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Archers Minions Dart Goblin Fireball
Fireball Archers Dart Goblin Tornado Electro Wizard
Fireball
Fireball Dart Goblin Electro Wizard
Mortar Dart Goblin Fireball
Fireball Tornado
Dart Goblin
Minions Dart Goblin Fireball Tornado Electro Wizard
Dart Goblin Fireball Tornado Electro Wizard
Mortar Dart Goblin Fireball Tornado Electro Wizard

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