My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant Hog Rider
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats Royal Giant
Barbarian Barrel
Bomber Knight
The Log
Bomber Royal Giant Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Hog Rider
Fireball
Bomber Hog Rider
Poison
Bomber Bats
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Knight Fireball Hog Rider Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Knight

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Knight Hog Rider Mega Knight
Bats
Knight Royal Giant Hog Rider Mega Knight Bomber Zap
Zap
Fireball Hog Rider Bomber Bats Knight Royal Giant Mega Knight
Knight
Bats Hog Rider Bomber Zap Fireball
Royal Giant
Bomber Bats Fireball Zap Hog Rider
Fireball
Zap Royal Giant Hog Rider Knight Mega Knight
Hog Rider
Bats Zap Knight Fireball Bomber Royal Giant Mega Knight
Mega Knight
Bats Bomber Zap Fireball Hog Rider

Defense Synergies 4 7

Bomber
Knight Bats Zap
Bats
Knight Bomber Zap Mega Knight
Zap
Fireball Mega Knight Bomber Bats Knight
Knight
Bomber Bats Zap Fireball
Royal Giant
Fireball
Zap Knight Mega Knight
Hog Rider
Mega Knight
Zap Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball
Bomber Bats Zap Knight Mega Knight
Mega Knight Bomber Bats Knight
Bomber Bats Knight Mega Knight
Bomber Fireball Mega Knight
Fireball Bomber Bats Zap Mega Knight
Bats Zap Fireball
Zap Fireball Mega Knight
Knight Bomber Mega Knight
Bats Bomber Zap Knight Fireball Mega Knight
Bats Zap Fireball
Mega Knight Bomber Bats Zap Knight Fireball
Bomber Fireball Mega Knight Bats Zap
Knight Mega Knight
Zap Fireball Mega Knight
Mega Knight Bomber Bats Knight Fireball
Fireball Mega Knight Bomber Bats Zap Knight
Zap Bomber Bats Knight Fireball Mega Knight
Bomber Mega Knight Bats Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball
Fireball Bomber Zap Knight Mega Knight
Mega Knight Bats Zap Knight
Mega Knight Bats Zap Knight Fireball
Knight Mega Knight
Fireball Bats Zap
Bats Knight Fireball
Mega Knight Knight
Zap Mega Knight Bats Knight Fireball
Mega Knight Bats Knight
Mega Knight Zap Fireball
Mega Knight Knight Fireball
Bomber Fireball Mega Knight
Bomber Bats Zap Knight Fireball
Bats Mega Knight Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Bomber Fireball Zap Mega Knight
Fireball Bats Zap
Bomber
Fireball Zap
Fireball Zap
Bats Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Bomber Zap Fireball
Fireball Mega Knight
Fireball
Bomber Bats
Bomber Zap Fireball Mega Knight
Bomber Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Bomber Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Bomber Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball
Fireball Zap
Fireball
Fireball Knight Mega Knight
Bomber Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Mega Knight

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