My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Goblin Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Tombstone Guards
Zap
Goblin Gang Tombstone Guards Goblin Giant
Barbarian Barrel
Goblin Gang Tombstone Wizard Guards Ice Wizard Magic Archer
The Log
Goblin Gang Tombstone Guards
Earthquake
Goblin Gang Tombstone Guards
Arrows
Goblin Gang Tombstone Guards
Royal Delivery
Goblin Gang Wizard Guards Ice Wizard Magic Archer
Fireball
Goblin Gang Tombstone Wizard Ice Wizard Magic Archer
Poison
Goblin Gang Tombstone Wizard Guards Ice Wizard Magic Archer
Lightning
Tombstone Wizard Ice Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tombstone Guards Ice Wizard Fireball Magic Archer Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Tombstone Guards Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Giant
Tombstone
Fireball
Goblin Giant Magic Archer
Wizard
Goblin Giant
Guards
Goblin Giant
Fireball Goblin Gang Wizard Ice Wizard Magic Archer
Ice Wizard
Goblin Giant
Magic Archer
Fireball Goblin Giant

Defense Synergies 1 15

Goblin Gang
Tombstone Guards Ice Wizard Magic Archer
Tombstone
Goblin Gang Fireball Wizard Guards Ice Wizard Magic Archer
Fireball
Goblin Giant Tombstone Ice Wizard
Wizard
Tombstone Guards Ice Wizard
Guards
Goblin Gang Tombstone Wizard Ice Wizard Magic Archer
Goblin Giant
Fireball Magic Archer
Ice Wizard
Goblin Gang Tombstone Fireball Wizard Guards
Magic Archer
Goblin Gang Tombstone Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Wizard Goblin Giant Magic Archer
Goblin Gang Tombstone Ice Wizard
Goblin Gang Tombstone Ice Wizard
Goblin Gang Tombstone Guards Ice Wizard
Tombstone Fireball
Goblin Gang Fireball Guards Ice Wizard Magic Archer
Goblin Gang Tombstone Fireball Wizard Ice Wizard Magic Archer
Fireball Goblin Giant Magic Archer
Goblin Gang Tombstone Ice Wizard
Goblin Gang Guards Ice Wizard
Goblin Gang Guards Ice Wizard Tombstone Fireball Wizard Goblin Giant Magic Archer
Goblin Gang Fireball Wizard Ice Wizard Magic Archer
Tombstone Goblin Gang Fireball Wizard Guards Ice Wizard
Fireball Wizard Goblin Gang Tombstone Guards Magic Archer
Goblin Gang Tombstone
Goblin Gang Fireball
Wizard Goblin Gang Tombstone Fireball
Tombstone Fireball Goblin Gang Wizard Guards Ice Wizard Magic Archer
Wizard Tombstone Fireball Guards Ice Wizard Magic Archer
Goblin Gang Wizard Fireball Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Tombstone Fireball
Fireball Goblin Gang Wizard Magic Archer
Goblin Gang Tombstone Guards Goblin Giant
Goblin Gang Guards Fireball Goblin Giant
Goblin Gang Tombstone Guards Goblin Giant
Fireball Wizard Goblin Gang Goblin Giant Ice Wizard Magic Archer
Goblin Gang Guards Tombstone Fireball Goblin Giant Ice Wizard
Goblin Giant
Tombstone Fireball Magic Archer
Goblin Gang Tombstone Guards Goblin Giant
Tombstone Guards
Fireball Guards Goblin Giant
Goblin Gang Tombstone Fireball Wizard Guards Goblin Giant
Wizard Fireball Magic Archer
Goblin Gang Tombstone Guards Fireball Goblin Giant Magic Archer
Fireball Wizard Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Ice Wizard Magic Archer
Fireball Goblin Giant Magic Archer
Fireball Guards
Fireball Wizard Magic Archer
Fireball Wizard Goblin Giant Ice Wizard Magic Archer
Wizard Magic Archer
Fireball Wizard Ice Wizard Magic Archer
Fireball Wizard
Goblin Gang Fireball Guards
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Ice Wizard Magic Archer
Fireball Wizard Ice Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard Ice Wizard Magic Archer
Fireball Wizard Guards
Fireball
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Goblin Gang Tombstone Fireball Guards Magic Archer
Fireball Wizard Ice Wizard Magic Archer
Fireball
Fireball Goblin Gang Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball
Goblin Gang Fireball Guards Magic Archer
Fireball Magic Archer
Fireball Goblin Giant Magic Archer

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