My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Goblin Gang Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Goblin Gang

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider Mini P.E.K.K.A The Log
Arrows
Zap Fireball Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A
Fireball
Zap Arrows Hog Rider The Log
Mini P.E.K.K.A
Zap Arrows Goblin Gang Hog Rider The Log
Hog Rider
Zap Arrows Goblin Gang Fireball The Log Mini P.E.K.K.A
Inferno Tower
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A

Defense Synergies 6 11

Zap
Fireball Mini P.E.K.K.A Arrows Goblin Gang Inferno Tower The Log
Arrows
Zap Fireball Mini P.E.K.K.A Inferno Tower
Goblin Gang
Inferno Tower Zap Mini P.E.K.K.A The Log
Fireball
Zap The Log Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap The Log Arrows Goblin Gang Fireball
Hog Rider
Inferno Tower
Goblin Gang The Log Zap Arrows Fireball
The Log
Fireball Mini P.E.K.K.A Inferno Tower Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblin Gang
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Goblin Gang Fireball The Log Zap
Inferno Tower Zap Arrows Goblin Gang Fireball
Zap Arrows Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower
Goblin Gang Zap Arrows Fireball The Log
Arrows Inferno Tower Zap Goblin Gang Fireball
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Fireball The Log
Fireball Zap Arrows Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball Mini P.E.K.K.A The Log
Arrows Goblin Gang Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Zap Goblin Gang The Log
Zap Arrows The Log Fireball
Mini P.E.K.K.A Inferno Tower
Goblin Gang Arrows Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Inferno Tower
Fireball Zap Arrows Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Zap Mini P.E.K.K.A Inferno Tower The Log
Goblin Gang Mini P.E.K.K.A Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Mini P.E.K.K.A
Arrows Fireball Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Goblin Gang
Mini P.E.K.K.A Inferno Tower
Zap Arrows Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Zap Fireball Mini P.E.K.K.A The Log
Arrows Zap Fireball Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball Zap The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Zap Arrows The Log
Arrows Fireball Zap
Arrows The Log
Arrows Fireball The Log Zap
Arrows Fireball The Log Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Arrows Fireball The Log
Fireball Zap Arrows
Fireball The Log
Arrows Fireball
Zap Arrows Fireball The Log
Zap Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A The Log
Zap Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Zap Arrows Fireball The Log
Zap Arrows The Log Fireball
Arrows Fireball The Log Zap
Fireball Zap Arrows The Log
Fireball Zap Arrows The Log
Zap Arrows Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Arrows Fireball The Log
Zap Arrows Fireball
Arrows Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Arrows
Arrows The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Arrows The Log Zap Fireball
Zap Arrows Fireball
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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