My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Baby Dragon
Zap
Prince
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince
Fireball
Wizard Baby Dragon
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Freeze Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Baby Dragon Freeze
Mini P.E.K.K.A
Valkyrie Wizard Mirror Baby Dragon
Valkyrie
Prince Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie Prince
Mirror
Fireball Mini P.E.K.K.A Freeze
Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie Prince
Freeze
Fireball Mirror
Prince
Valkyrie Wizard Baby Dragon

Defense Synergies 1 16

Fireball
Mirror Mini P.E.K.K.A Valkyrie Freeze
Mini P.E.K.K.A
Fireball Valkyrie Wizard Mirror Baby Dragon Freeze
Valkyrie
Fireball Mini P.E.K.K.A Wizard Mirror Baby Dragon Freeze Prince
Wizard
Mini P.E.K.K.A Valkyrie Freeze Prince
Mirror
Fireball Mini P.E.K.K.A Valkyrie
Baby Dragon
Mini P.E.K.K.A Valkyrie Prince
Freeze
Fireball Mini P.E.K.K.A Valkyrie Wizard
Prince
Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Prince Valkyrie Freeze
Mini P.E.K.K.A Prince Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Freeze Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Freeze
Fireball Valkyrie Baby Dragon
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Valkyrie Prince
Valkyrie Fireball Wizard Baby Dragon Freeze
Fireball Wizard Baby Dragon
Mini P.E.K.K.A Prince Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Freeze Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Freeze Prince
Wizard Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Valkyrie Wizard Baby Dragon Prince
Valkyrie Wizard Baby Dragon Freeze Fireball
Mini P.E.K.K.A Prince
Valkyrie Wizard Fireball Mini P.E.K.K.A Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Prince
Fireball Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Fireball
Mini P.E.K.K.A Valkyrie Prince
Fireball Wizard Baby Dragon Freeze
Mini P.E.K.K.A Prince Fireball Valkyrie
Mini P.E.K.K.A Valkyrie Prince
Freeze Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Mini P.E.K.K.A Valkyrie Prince
Fireball Valkyrie Prince
Mini P.E.K.K.A Prince Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Freeze Prince
Valkyrie Fireball Mini P.E.K.K.A Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie Freeze Prince
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Freeze
Wizard Baby Dragon
Fireball Wizard Baby Dragon Freeze
Fireball Wizard
Fireball Mini P.E.K.K.A Prince
Fireball Valkyrie Wizard Prince
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon Prince
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon Prince
Fireball Wizard
Prince
Fireball Baby Dragon
Freeze Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Prince
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Freeze
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Freeze
Prince
Fireball Wizard
Fireball Freeze Prince
Fireball Wizard Baby Dragon
Freeze
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball
Prince
Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze Prince

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