My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Zappies Witch
Zap
Battle Ram Zappies Witch
Barbarian Barrel
Battle Ram Zappies Witch Ice Wizard
The Log
Mini P.E.K.K.A Battle Ram Zappies Witch
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Mini P.E.K.K.A Battle Ram Zappies Witch Ice Wizard
Fireball
Battle Ram Zappies Witch Ice Wizard
Poison
Zappies Witch Ice Wizard
Lightning
Mini P.E.K.K.A Battle Ram Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Ice Wizard Fireball Mini P.E.K.K.A Battle Ram Zappies Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Ice Wizard Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram The Log
Mini P.E.K.K.A
Rage The Log Ice Wizard
Battle Ram
The Log Fireball Zappies Witch
Zappies
Battle Ram Rage
Rage
Witch Mini P.E.K.K.A Zappies
Witch
Rage Battle Ram
The Log
Battle Ram Fireball Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 2 9

Fireball
The Log Mini P.E.K.K.A Zappies Ice Wizard
Mini P.E.K.K.A
The Log Fireball Witch Ice Wizard
Battle Ram
Zappies
Fireball The Log
Rage
Witch
Mini P.E.K.K.A The Log Ice Wizard
The Log
Fireball Mini P.E.K.K.A Zappies Witch Ice Wizard
Ice Wizard
Fireball Mini P.E.K.K.A Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies The Log
Mini P.E.K.K.A Zappies Witch The Log Ice Wizard
Mini P.E.K.K.A Witch Zappies Ice Wizard
Mini P.E.K.K.A Witch Zappies Ice Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zappies Ice Wizard
Fireball Zappies Witch Ice Wizard
Fireball The Log
Mini P.E.K.K.A Zappies Witch Ice Wizard
Mini P.E.K.K.A Zappies Ice Wizard
Witch Ice Wizard Fireball Zappies The Log
Fireball Zappies Witch Ice Wizard
Mini P.E.K.K.A Fireball Zappies Witch The Log Ice Wizard
Fireball Mini P.E.K.K.A Zappies Witch The Log
Mini P.E.K.K.A Zappies
Fireball Mini P.E.K.K.A Zappies The Log
Fireball Mini P.E.K.K.A Zappies Witch
Fireball Zappies Witch The Log Ice Wizard
Witch The Log Fireball Zappies Ice Wizard
Mini P.E.K.K.A Zappies
Fireball Mini P.E.K.K.A Zappies Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Zappies Witch
Fireball Mini P.E.K.K.A The Log
Zappies Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Fireball Zappies The Log
Mini P.E.K.K.A Zappies Witch
Fireball Zappies Witch Ice Wizard
Mini P.E.K.K.A Fireball Zappies Witch Ice Wizard
Mini P.E.K.K.A Zappies
Fireball Mini P.E.K.K.A Zappies Witch The Log
Witch Zappies
Mini P.E.K.K.A Zappies Witch
Fireball The Log
Mini P.E.K.K.A Fireball Zappies Witch
Fireball Zappies Witch
Zappies Witch Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Zappies Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Witch Ice Wizard
Witch The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch Ice Wizard
Witch
Fireball The Log Witch Ice Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Ice Wizard
Fireball Zappies Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Zappies
Fireball The Log
Fireball Zappies Witch
Fireball Zappies Witch Ice Wizard
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Fireball Zappies Witch The Log
Fireball Zappies Witch
Fireball Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: