My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Witch
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch
Fireball
Musketeer Wizard Witch
Poison
Musketeer Wizard Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Mini P.E.K.K.A Musketeer Valkyrie Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant
Mini P.E.K.K.A
Giant Musketeer Valkyrie Wizard Rage
Musketeer
Valkyrie Giant Mini P.E.K.K.A
Valkyrie
Musketeer Mini P.E.K.K.A Giant Wizard Witch
Giant
Mini P.E.K.K.A Musketeer Rage Fireball Valkyrie Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Giant Rage
Rage
Giant Witch Mini P.E.K.K.A Wizard
Witch
Rage Valkyrie Giant

Defense Synergies 1 9

Fireball
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Fireball Musketeer Valkyrie Wizard Witch
Musketeer
Valkyrie Fireball Mini P.E.K.K.A
Valkyrie
Musketeer Fireball Mini P.E.K.K.A Wizard Witch
Giant
Wizard
Mini P.E.K.K.A Valkyrie
Rage
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Wizard
Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Witch Musketeer Valkyrie
Mini P.E.K.K.A Witch Musketeer Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Musketeer Valkyrie
Musketeer Fireball Wizard Witch
Fireball Musketeer Valkyrie
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Witch Fireball Musketeer Wizard
Musketeer Fireball Wizard Witch
Mini P.E.K.K.A Fireball Musketeer Valkyrie Wizard Witch
Fireball Valkyrie Wizard Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Musketeer Valkyrie Witch
Fireball Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Witch Fireball Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Wizard Fireball Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch
Fireball Mini P.E.K.K.A Musketeer Valkyrie Wizard
Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie Fireball Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Witch
Fireball Wizard Musketeer Witch
Mini P.E.K.K.A Fireball Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Witch
Witch Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Witch
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Wizard Witch
Wizard Fireball Musketeer Valkyrie Witch
Witch Fireball Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Fireball Mini P.E.K.K.A Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Musketeer Witch
Musketeer Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Valkyrie Wizard Witch
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Valkyrie Wizard Witch
Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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