My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Clone Witch Balloon Princess
Zap
Clone Witch Balloon Princess
Barbarian Barrel
Clone Witch Princess
The Log
Mini P.E.K.K.A Clone Witch Princess
Earthquake
Clone Witch
Arrows
Clone Witch Princess
Royal Delivery
Mini P.E.K.K.A Clone Witch Balloon Princess
Fireball
Clone Witch Balloon Princess
Poison
Clone Witch Balloon Princess
Lightning
Mini P.E.K.K.A Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Clone Princess Fireball Mini P.E.K.K.A Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Clone Princess

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Princess
Mini P.E.K.K.A
Mirror Rage Princess
Mirror
Fireball Mini P.E.K.K.A Balloon Princess
Rage
Witch Balloon Mini P.E.K.K.A
Clone
Balloon Witch
Witch
Rage Clone
Balloon
Rage Clone Mirror Princess
Princess
Fireball Mini P.E.K.K.A Mirror Balloon

Defense Synergies 1 6

Fireball
Mirror Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Fireball Mirror Witch Princess
Mirror
Fireball Mini P.E.K.K.A Princess
Rage
Clone
Witch
Mini P.E.K.K.A
Balloon
Princess
Fireball Mini P.E.K.K.A Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch
Fireball Mini P.E.K.K.A Princess
Fireball
Fireball Witch Princess
Fireball
Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A
Witch Fireball Princess
Fireball Witch Princess
Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch
Fireball Witch
Witch Fireball Princess
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Witch
Fireball Witch Princess
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Fireball Witch
Fireball Witch Princess
Witch Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball
Fireball Witch Princess
Witch Princess
Fireball Princess
Fireball
Fireball Mini P.E.K.K.A
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Princess
Fireball Witch Princess
Fireball
Fireball Princess
Fireball
Fireball Witch Princess
Witch
Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Witch Princess
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball Princess
Fireball Princess
Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Mini P.E.K.K.A Princess
Fireball Princess
Fireball
Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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