My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Mini P.E.K.K.A
Fireball
Goblin Gang
Poison
Spear Goblins Bats Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Goblin Gang Fireball Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Mini P.E.K.K.A Giant
Bats
Giant Zap Mini P.E.K.K.A
Zap
Fireball Giant Spear Goblins Bats Mini P.E.K.K.A The Log
Goblin Gang
Spear Goblins Mini P.E.K.K.A Giant
Fireball
Zap Giant The Log
Mini P.E.K.K.A
Giant Spear Goblins Bats Zap Goblin Gang The Log
Giant
Bats Zap Mini P.E.K.K.A Spear Goblins Goblin Gang Fireball The Log
The Log
Zap Fireball Mini P.E.K.K.A Giant

Defense Synergies 4 13

Spear Goblins
Bats Zap Goblin Gang Mini P.E.K.K.A The Log
Bats
Spear Goblins Zap Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Spear Goblins Bats Goblin Gang The Log
Goblin Gang
Spear Goblins Zap Mini P.E.K.K.A The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Spear Goblins Bats Goblin Gang Fireball
Giant
The Log
Fireball Mini P.E.K.K.A Spear Goblins Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball The Log
Mini P.E.K.K.A Bats Zap Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Spear Goblins Bats Zap
Bats Spear Goblins Zap Goblin Gang Fireball
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Mini P.E.K.K.A
Bats Goblin Gang Spear Goblins Zap Fireball The Log
Spear Goblins Bats Zap Goblin Gang Fireball
Mini P.E.K.K.A Bats Zap Goblin Gang Fireball The Log
Fireball Bats Zap Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A The Log
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball Spear Goblins Bats Zap Goblin Gang The Log
Zap The Log Spear Goblins Bats Fireball
Mini P.E.K.K.A
Goblin Gang Spear Goblins Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Spear Goblins Bats Zap Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball The Log
Goblin Gang Mini P.E.K.K.A
Fireball Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Spear Goblins Bats Fireball
Mini P.E.K.K.A
Zap Spear Goblins Bats Fireball Mini P.E.K.K.A The Log
Goblin Gang
Bats Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Spear Goblins Bats Zap Fireball Mini P.E.K.K.A The Log
Bats Zap Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Spear Goblins Bats Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball The Log
Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Bats Zap Fireball
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Spear Goblins Bats Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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