My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Balloon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Hunter Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Hunter
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Hunter Balloon Ice Wizard Electro Wizard
Fireball
Hunter Balloon Ice Wizard Electro Wizard
Poison
Hunter Balloon Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Hunter Balloon Ice Wizard Electro Wizard
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Ice Wizard Fireball Mini P.E.K.K.A Hunter Electro Wizard Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Electro Wizard
Mini P.E.K.K.A
Giant Barbarian Barrel Hunter Ice Wizard Electro Wizard
Giant
Mini P.E.K.K.A Barbarian Barrel Hunter Fireball Balloon Ice Wizard Electro Wizard
Barbarian Barrel
Giant Balloon Mini P.E.K.K.A Hunter Ice Wizard
Hunter
Giant Mini P.E.K.K.A Barbarian Barrel Balloon
Balloon
Barbarian Barrel Giant Hunter Ice Wizard Electro Wizard
Ice Wizard
Mini P.E.K.K.A Giant Barbarian Barrel Balloon
Electro Wizard
Fireball Mini P.E.K.K.A Giant Balloon

Defense Synergies 2 11

Fireball
Barbarian Barrel Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Barbarian Barrel Hunter Ice Wizard
Giant
Barbarian Barrel
Fireball Mini P.E.K.K.A Hunter Ice Wizard Electro Wizard
Hunter
Mini P.E.K.K.A Barbarian Barrel Ice Wizard Electro Wizard
Balloon
Ice Wizard
Fireball Mini P.E.K.K.A Barbarian Barrel Hunter
Electro Wizard
Mini P.E.K.K.A Fireball Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Hunter Ice Wizard Electro Wizard
Mini P.E.K.K.A Hunter Ice Wizard Electro Wizard
Mini P.E.K.K.A Hunter Ice Wizard Electro Wizard
Fireball Mini P.E.K.K.A Barbarian Barrel
Fireball Barbarian Barrel Hunter Ice Wizard Electro Wizard
Hunter Electro Wizard Fireball Ice Wizard
Fireball Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Hunter Ice Wizard
Mini P.E.K.K.A Barbarian Barrel Hunter Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Fireball Barbarian Barrel Hunter
Hunter Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A Hunter Fireball Ice Wizard Electro Wizard
Fireball Mini P.E.K.K.A Barbarian Barrel Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Fireball Mini P.E.K.K.A Hunter Electro Wizard
Fireball Mini P.E.K.K.A Hunter Electro Wizard
Fireball Barbarian Barrel Hunter Ice Wizard Electro Wizard
Barbarian Barrel Hunter Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Fireball Mini P.E.K.K.A Barbarian Barrel Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Barbarian Barrel Hunter
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Fireball Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Hunter
Fireball Hunter Ice Wizard Electro Wizard
Mini P.E.K.K.A Fireball Hunter Ice Wizard Electro Wizard
Mini P.E.K.K.A Hunter
Electro Wizard Fireball Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Hunter
Fireball Electro Wizard
Mini P.E.K.K.A Fireball Hunter
Fireball
Electro Wizard Fireball Mini P.E.K.K.A Barbarian Barrel Hunter
Fireball Mini P.E.K.K.A Barbarian Barrel Hunter Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Hunter Ice Wizard
Fireball Barbarian Barrel Hunter Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Barbarian Barrel Electro Wizard
Fireball
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Barbarian Barrel Hunter Electro Wizard
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Hunter Ice Wizard
Fireball Barbarian Barrel Hunter Ice Wizard Electro Wizard
Fireball
Fireball Barbarian Barrel
Fireball Hunter Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Fireball Hunter
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Barbarian Barrel
Fireball Hunter Ice Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Mini P.E.K.K.A Hunter Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard

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