My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Zappies Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Cannon Mega Minion Zappies Royal Hogs
Zap
Cannon Zappies Royal Hogs
Barbarian Barrel
Cannon Valkyrie Zappies Royal Hogs Magic Archer
The Log
Cannon Zappies Royal Hogs
Earthquake
Cannon Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Mega Minion Valkyrie Zappies Royal Hogs Magic Archer
Fireball
Cannon Mega Minion Zappies Royal Hogs Magic Archer
Poison
Cannon Mega Minion Zappies Royal Hogs Magic Archer
Lightning
Cannon Mega Minion Valkyrie Magic Archer
Rocket
Valkyrie Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Mega Minion Fireball Valkyrie Zappies Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Mega Minion Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Valkyrie Zappies Royal Hogs Magic Archer
Cannon
Mega Minion
Zap Fireball Valkyrie
Fireball
Zap Mega Minion Royal Hogs Magic Archer
Valkyrie
Zap Mega Minion Zappies Royal Hogs Magic Archer
Zappies
Zap Valkyrie Royal Hogs
Royal Hogs
Zap Fireball Valkyrie Zappies Magic Archer
Magic Archer
Zap Fireball Valkyrie Royal Hogs

Defense Synergies 3 13

Zap
Cannon Mega Minion Fireball Valkyrie Zappies Magic Archer
Cannon
Zap Mega Minion Fireball Valkyrie Magic Archer
Mega Minion
Zap Cannon Valkyrie Zappies
Fireball
Zap Cannon Valkyrie Zappies
Valkyrie
Zap Cannon Mega Minion Fireball Zappies Magic Archer
Zappies
Zap Mega Minion Fireball Valkyrie
Royal Hogs
Magic Archer
Zap Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mega Minion Fireball Valkyrie Zappies Magic Archer
Zap Cannon Mega Minion Valkyrie Zappies
Cannon Mega Minion Valkyrie Zappies
Cannon Mega Minion Valkyrie Zappies
Fireball Valkyrie
Fireball Zap Cannon Mega Minion Valkyrie Zappies Magic Archer
Mega Minion Zap Cannon Fireball Zappies Magic Archer
Zap Cannon Fireball Valkyrie Magic Archer
Cannon Zappies
Cannon Valkyrie Zappies
Valkyrie Zap Cannon Mega Minion Fireball Zappies Magic Archer
Mega Minion Zap Fireball Zappies Magic Archer
Cannon Zap Fireball Valkyrie Zappies
Fireball Valkyrie Zap Cannon Mega Minion Zappies Magic Archer
Cannon Zappies
Zap Cannon Fireball Zappies
Cannon Fireball Valkyrie Zappies
Cannon Fireball Zap Mega Minion Valkyrie Zappies Magic Archer
Zap Valkyrie Cannon Mega Minion Fireball Zappies Magic Archer
Cannon Zappies
Valkyrie Cannon Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Zappies
Fireball Zap Mega Minion Valkyrie Magic Archer
Zappies Zap Valkyrie
Valkyrie Zap Fireball Zappies
Cannon Valkyrie Zappies
Fireball Zap Zappies Magic Archer
Mega Minion Fireball Valkyrie Zappies
Valkyrie Zappies
Zap Mega Minion Fireball Valkyrie Zappies Magic Archer
Cannon Mega Minion Zappies
Mega Minion Valkyrie Zappies
Zap Fireball Valkyrie
Cannon Fireball Valkyrie Zappies
Cannon Fireball Valkyrie Zappies Magic Archer
Zappies Zap Mega Minion Fireball Valkyrie Magic Archer
Valkyrie Zap Cannon Mega Minion Fireball Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Fireball Zap Valkyrie Magic Archer
Fireball Zap Mega Minion Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Fireball
Zap Fireball Valkyrie Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Mega Minion Fireball Magic Archer
Zap Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Valkyrie Magic Archer
Mega Minion
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Mega Minion Fireball Zappies
Mega Minion Fireball
Zap Fireball Magic Archer
Zap Fireball Zappies Magic Archer
Fireball Magic Archer
Zap Fireball Zappies Magic Archer
Fireball Zap Mega Minion Zappies Magic Archer
Fireball
Fireball Mega Minion Valkyrie Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Mega Minion
Zap Fireball Zappies Magic Archer
Zap Fireball Zappies Magic Archer
Zap Fireball Magic Archer

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