My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Mega Minion Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Royal Giant Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Royal Hogs
Giant Snowball
Goblins Bats Mega Minion Royal Hogs
Zap
Goblins Bats Royal Giant Royal Hogs
Barbarian Barrel
Ice Spirit Goblins Royal Hogs Royal Ghost
The Log
Ice Spirit Goblins Royal Giant Royal Hogs
Earthquake
Royal Hogs
Arrows
Ice Spirit Goblins Bats Royal Hogs
Royal Delivery
Ice Spirit Goblins Bats Mega Minion Royal Hogs Royal Ghost
Fireball
Mega Minion Royal Hogs
Poison
Bats Mega Minion Royal Hogs
Lightning
Mega Minion
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Minion Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Bats Mega Minion Royal Ghost Fireball Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Bats Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Hogs Goblins Bats Royal Giant Mega Minion Royal Ghost
Goblins
Ice Spirit Royal Giant
Bats
Royal Giant Ice Spirit Mega Minion Royal Hogs
Royal Giant
Ice Spirit Bats Fireball Ice Spirit Goblins Mega Minion Royal Ghost
Mega Minion
Ice Spirit Bats Royal Giant Fireball
Fireball
Royal Giant Mega Minion Royal Hogs
Royal Hogs
Ice Spirit Bats Fireball
Royal Ghost
Ice Spirit Royal Giant

Defense Synergies 0 6

Ice Spirit
Goblins Bats Mega Minion Fireball Royal Ghost
Goblins
Ice Spirit Mega Minion
Bats
Ice Spirit
Royal Giant
Mega Minion
Ice Spirit Goblins
Fireball
Ice Spirit
Royal Hogs
Royal Ghost
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Ice Spirit Goblins Bats Mega Minion
Goblins Bats Mega Minion
Goblins Bats Mega Minion
Fireball
Fireball Goblins Bats Mega Minion Royal Ghost
Bats Mega Minion Ice Spirit Fireball
Fireball
Goblins
Ice Spirit Goblins Royal Ghost
Goblins Bats Mega Minion Fireball Royal Ghost
Mega Minion Bats Fireball
Ice Spirit Bats Fireball
Fireball Ice Spirit Goblins Bats Mega Minion Royal Ghost
Ice Spirit Fireball
Goblins Bats Fireball
Ice Spirit Fireball Goblins Bats Mega Minion Royal Ghost
Ice Spirit Bats Mega Minion Fireball Royal Ghost
Royal Ghost Goblins Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Royal Ghost
Fireball Mega Minion Royal Ghost
Ice Spirit Goblins Bats
Bats Fireball
Fireball Ice Spirit Bats
Goblins Bats Mega Minion Fireball
Ice Spirit Goblins Bats Mega Minion Fireball
Mega Minion
Bats Mega Minion
Fireball
Fireball
Fireball
Ice Spirit Goblins Bats Mega Minion Fireball
Bats Mega Minion Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball
Fireball
Fireball Ice Spirit Bats Mega Minion
Fireball Ice Spirit
Fireball
Goblins Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Mega Minion Fireball
Fireball
Fireball
Fireball
Fireball
Ice Spirit Fireball
Mega Minion
Fireball Royal Ghost
Fireball
Fireball
Bats Fireball
Ice Spirit Bats Mega Minion Fireball
Mega Minion Fireball
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Bats Fireball
Fireball Mega Minion
Fireball
Fireball Mega Minion
Fireball
Fireball
Mega Minion
Ice Spirit Bats Fireball
Bats Fireball
Fireball Royal Ghost

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