My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Giant Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Giant Dark Prince Sparky
Giant Snowball
Spear Goblins Goblin Gang Mega Minion
Zap
Spear Goblins Goblin Gang Dark Prince Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Dark Prince Sparky
The Log
Spear Goblins Goblin Gang Dark Prince Sparky
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Mega Minion Dark Prince Sparky
Fireball
Goblin Gang Mega Minion Sparky
Poison
Spear Goblins Goblin Gang Mega Minion Sparky
Lightning
Mega Minion Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Mega Minion Fireball Dark Prince Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Gang Mega Minion

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Giant Dark Prince Sparky
Zap
Mega Minion Fireball Giant Sparky Spear Goblins Dark Prince
Goblin Gang
Spear Goblins Giant Dark Prince Sparky
Mega Minion
Zap Giant Fireball Sparky
Fireball
Zap Mega Minion Giant Dark Prince Sparky
Giant
Zap Mega Minion Dark Prince Sparky Spear Goblins Goblin Gang Fireball
Dark Prince
Giant Spear Goblins Zap Goblin Gang Fireball Sparky
Sparky
Zap Giant Spear Goblins Goblin Gang Mega Minion Fireball Dark Prince

Defense Synergies 2 12

Spear Goblins
Zap Goblin Gang Mega Minion Dark Prince
Zap
Mega Minion Fireball Spear Goblins Goblin Gang Dark Prince Sparky
Goblin Gang
Spear Goblins Zap Dark Prince Sparky
Mega Minion
Zap Spear Goblins Dark Prince Sparky
Fireball
Zap Dark Prince
Giant
Dark Prince
Spear Goblins Zap Goblin Gang Mega Minion Fireball
Sparky
Zap Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion Fireball Sparky
Sparky Zap Goblin Gang Mega Minion Dark Prince
Goblin Gang Sparky Mega Minion Dark Prince
Sparky Goblin Gang Mega Minion Dark Prince
Fireball Dark Prince Sparky
Goblin Gang Fireball Spear Goblins Zap Mega Minion Dark Prince
Mega Minion Spear Goblins Zap Goblin Gang Fireball
Zap Fireball Sparky
Sparky Goblin Gang
Goblin Gang Spear Goblins Dark Prince Sparky
Goblin Gang Spear Goblins Zap Mega Minion Fireball Dark Prince
Mega Minion Spear Goblins Zap Goblin Gang Fireball
Sparky Zap Goblin Gang Fireball Dark Prince
Fireball Sparky Zap Goblin Gang Mega Minion Dark Prince
Sparky Goblin Gang
Zap Goblin Gang Fireball Sparky
Sparky Goblin Gang Fireball Dark Prince
Fireball Spear Goblins Zap Goblin Gang Mega Minion Dark Prince
Zap Spear Goblins Mega Minion Fireball Dark Prince
Sparky
Goblin Gang Dark Prince Spear Goblins Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Fireball Dark Prince Sparky
Fireball Zap Goblin Gang Mega Minion
Goblin Gang Spear Goblins Zap Dark Prince Sparky
Goblin Gang Dark Prince Zap Fireball Sparky
Goblin Gang Dark Prince Sparky
Fireball Zap Goblin Gang
Goblin Gang Dark Prince Sparky Spear Goblins Mega Minion Fireball
Dark Prince Sparky
Zap Spear Goblins Mega Minion Fireball Dark Prince Sparky
Goblin Gang Mega Minion Sparky
Mega Minion Dark Prince Sparky
Zap Fireball Dark Prince
Dark Prince Goblin Gang Fireball Sparky
Fireball Sparky
Goblin Gang Sparky Spear Goblins Zap Mega Minion Fireball Dark Prince
Zap Mega Minion Fireball Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Dark Prince Sparky
Fireball Zap Dark Prince Sparky
Fireball Spear Goblins Zap Mega Minion
Sparky
Fireball Zap
Fireball Zap
Goblin Gang Fireball Sparky
Zap Fireball Dark Prince Sparky
Fireball Zap
Fireball Sparky
Fireball
Zap Fireball Sparky
Spear Goblins Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Zap Mega Minion Fireball Dark Prince Sparky
Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Dark Prince Sparky
Mega Minion
Fireball Zap Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Zap Fireball Sparky
Zap Mega Minion Fireball
Mega Minion Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Spear Goblins Goblin Gang Fireball Dark Prince
Fireball Zap Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Dark Prince Sparky
Zap Fireball
Zap Fireball Sparky
Mega Minion Dark Prince Sparky
Zap Goblin Gang Fireball Sparky
Zap Fireball
Zap Fireball Dark Prince Sparky

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