My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Mega Minion Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Valkyrie Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Valkyrie Balloon Lumberjack
Fireball
Mega Minion Balloon Lumberjack
Poison
Mega Minion Balloon
Lightning
Mega Minion Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Fireball Valkyrie Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Fireball

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Balloon Valkyrie Freeze The Log Lumberjack
Mega Minion
Zap Fireball Valkyrie Balloon
Fireball
Zap Mega Minion Freeze The Log
Valkyrie
Balloon Lumberjack Zap Mega Minion
Freeze
Balloon Zap Fireball
Balloon
Zap Valkyrie Freeze Lumberjack Mega Minion The Log
The Log
Zap Fireball Balloon Lumberjack
Lumberjack
Valkyrie Balloon Zap The Log

Defense Synergies 3 15

Zap
Mega Minion Fireball Valkyrie The Log Lumberjack
Mega Minion
Zap Valkyrie Freeze The Log Lumberjack
Fireball
Zap The Log Valkyrie Freeze Lumberjack
Valkyrie
Zap Mega Minion Fireball Freeze The Log Lumberjack
Freeze
Mega Minion Fireball Valkyrie Lumberjack
Balloon
The Log
Fireball Zap Mega Minion Valkyrie Lumberjack
Lumberjack
Zap Mega Minion Fireball Valkyrie Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Valkyrie The Log
Lumberjack Zap Mega Minion Valkyrie The Log
Lumberjack Mega Minion Valkyrie Freeze
Lumberjack Mega Minion Valkyrie
Fireball Valkyrie The Log Lumberjack
Fireball Freeze The Log Zap Mega Minion Valkyrie Lumberjack
Mega Minion Zap Fireball Freeze
Zap Fireball Valkyrie The Log
Lumberjack
Valkyrie Lumberjack
Valkyrie Zap Mega Minion Fireball Freeze The Log Lumberjack
Mega Minion Zap Fireball
Lumberjack Zap Fireball Valkyrie Freeze The Log
Fireball Valkyrie Zap Mega Minion Freeze The Log Lumberjack
Lumberjack
Zap Fireball Freeze The Log Lumberjack
Fireball Valkyrie Lumberjack
Fireball Zap Mega Minion Valkyrie The Log Lumberjack
Zap Valkyrie Freeze The Log Mega Minion Fireball Lumberjack
Lumberjack
Valkyrie Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball
Fireball Zap Mega Minion Valkyrie The Log Lumberjack
Lumberjack Zap Valkyrie The Log
Valkyrie Lumberjack Zap Fireball The Log
Valkyrie Lumberjack
Fireball Zap Freeze
Mega Minion Fireball Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Freeze Mega Minion Fireball Valkyrie The Log
Mega Minion
Mega Minion Valkyrie Lumberjack
Zap Fireball Valkyrie The Log
Fireball Valkyrie Lumberjack
Fireball Valkyrie
Zap Mega Minion Fireball Valkyrie Freeze The Log Lumberjack
Valkyrie Zap Mega Minion Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze The Log
Fireball Zap The Log
Fireball The Log
Fireball Valkyrie Freeze The Log
Fireball Zap Valkyrie The Log
Fireball Zap Mega Minion Freeze
The Log
Fireball The Log Zap Freeze
Fireball The Log Zap
Fireball Lumberjack
Zap Fireball Valkyrie The Log
Fireball Zap
Fireball The Log
Fireball Freeze
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball Freeze
Zap Mega Minion Fireball The Log
Zap Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Freeze The Log Fireball Valkyrie
Mega Minion
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Mega Minion Fireball Freeze
Mega Minion Fireball
Zap Fireball The Log
Zap Fireball Freeze
Fireball The Log
Zap Fireball Freeze
Fireball Zap Mega Minion
Freeze
The Log Fireball
Fireball Mega Minion Valkyrie Lumberjack
The Log Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Freeze The Log
Zap Fireball
Zap Fireball Freeze The Log

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