My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon
Giant Snowball
Archers Balloon Inferno Dragon Lumberjack
Zap
Archers Balloon Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Lumberjack
The Log
Ice Spirit Archers Lumberjack
Earthquake
Archers
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Balloon Inferno Dragon Lumberjack
Fireball
Archers Balloon Inferno Dragon Lumberjack
Poison
Archers Balloon
Lightning
Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Fireball Freeze Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Archers Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Archers Inferno Dragon Lumberjack
Zap
Ice Spirit Fireball Balloon Archers Freeze Lumberjack
Archers
Ice Spirit Zap Balloon Inferno Dragon Lumberjack
Fireball
Zap Freeze
Freeze
Balloon Zap Fireball
Balloon
Ice Spirit Zap Freeze Lumberjack Archers
Inferno Dragon
Ice Spirit Archers
Lumberjack
Balloon Ice Spirit Zap Archers

Defense Synergies 2 11

Ice Spirit
Zap Archers Fireball Inferno Dragon Lumberjack
Zap
Ice Spirit Fireball Archers Inferno Dragon Lumberjack
Archers
Ice Spirit Zap Lumberjack
Fireball
Zap Ice Spirit Freeze Lumberjack
Freeze
Fireball Lumberjack
Balloon
Inferno Dragon
Ice Spirit Zap
Lumberjack
Ice Spirit Zap Archers Fireball Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Inferno Dragon Lumberjack Ice Spirit Zap
Lumberjack Archers Freeze Inferno Dragon
Inferno Dragon Lumberjack
Fireball Lumberjack
Fireball Freeze Zap Archers Lumberjack
Inferno Dragon Ice Spirit Zap Archers Fireball Freeze
Zap Fireball
Inferno Dragon Lumberjack
Ice Spirit Archers Lumberjack
Archers Zap Fireball Freeze Lumberjack
Inferno Dragon Zap Archers Fireball
Lumberjack Ice Spirit Zap Fireball Freeze
Fireball Ice Spirit Zap Freeze Lumberjack
Inferno Dragon Lumberjack
Ice Spirit Zap Fireball Freeze Inferno Dragon Lumberjack
Fireball Lumberjack
Ice Spirit Fireball Zap Archers Lumberjack
Zap Freeze Ice Spirit Archers Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Archers Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Fireball
Fireball Zap Archers Inferno Dragon Lumberjack
Lumberjack Ice Spirit Zap
Lumberjack Zap Fireball
Inferno Dragon Lumberjack
Fireball Ice Spirit Zap Archers Freeze
Archers Fireball Lumberjack
Inferno Dragon Lumberjack
Zap Freeze Ice Spirit Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Zap Fireball
Fireball Lumberjack
Archers Fireball
Ice Spirit Zap Archers Fireball Freeze Inferno Dragon Lumberjack
Zap Archers Fireball Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Zap
Fireball Ice Spirit Zap Freeze
Archers
Fireball Ice Spirit Zap Freeze
Fireball Zap
Fireball Lumberjack
Zap Fireball
Fireball Zap Archers
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Freeze Ice Spirit Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Fireball Freeze
Fireball
Zap Fireball
Zap Ice Spirit Fireball Freeze
Fireball
Zap Ice Spirit Archers Fireball Freeze
Fireball Zap Archers
Freeze
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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