My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Knight Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Hog Rider Balloon Lumberjack
Fireball
Hog Rider Balloon Lumberjack
Poison
Bats Balloon
Lightning
Knight Mini P.E.K.K.A Balloon Lumberjack
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Fireball Mini P.E.K.K.A Hog Rider Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Fireball

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Balloon Zap Mini P.E.K.K.A Lumberjack
Zap
Fireball Hog Rider Balloon Bats Knight Mini P.E.K.K.A Lumberjack
Knight
Bats Hog Rider Balloon Zap Fireball Lumberjack
Fireball
Zap Hog Rider Knight
Mini P.E.K.K.A
Bats Zap Hog Rider Lumberjack
Hog Rider
Bats Zap Knight Fireball Mini P.E.K.K.A Balloon Lumberjack
Balloon
Bats Zap Knight Lumberjack Hog Rider
Lumberjack
Balloon Bats Zap Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 3 10

Bats
Knight Zap Mini P.E.K.K.A Lumberjack
Zap
Fireball Mini P.E.K.K.A Bats Knight Lumberjack
Knight
Bats Zap Fireball Mini P.E.K.K.A Lumberjack
Fireball
Zap Knight Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Bats Knight Fireball
Hog Rider
Balloon
Lumberjack
Bats Zap Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Mini P.E.K.K.A Lumberjack Bats Zap Knight
Mini P.E.K.K.A Lumberjack Bats Knight
Mini P.E.K.K.A Lumberjack Bats Knight
Fireball Mini P.E.K.K.A Lumberjack
Fireball Bats Zap Lumberjack
Bats Zap Fireball
Zap Fireball
Mini P.E.K.K.A Lumberjack
Knight Mini P.E.K.K.A Lumberjack
Bats Zap Knight Fireball Lumberjack
Bats Zap Fireball
Mini P.E.K.K.A Lumberjack Bats Zap Knight Fireball
Fireball Bats Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Zap Fireball Mini P.E.K.K.A Lumberjack
Bats Knight Fireball Mini P.E.K.K.A Lumberjack
Fireball Bats Zap Knight Lumberjack
Zap Bats Knight Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Knight Fireball Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A Lumberjack
Lumberjack Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Bats Zap Knight Fireball
Knight Mini P.E.K.K.A Lumberjack
Fireball Bats Zap
Mini P.E.K.K.A Bats Knight Fireball Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Zap Bats Knight Fireball Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A Lumberjack
Zap Fireball
Mini P.E.K.K.A Knight Fireball Lumberjack
Fireball
Bats Zap Knight Fireball Mini P.E.K.K.A Lumberjack
Bats Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Fireball Mini P.E.K.K.A Lumberjack
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball
Fireball Zap
Fireball
Fireball Knight Mini P.E.K.K.A Lumberjack
Zap Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: